Saturday, June 23, 2007

Proposal: Daemon Research: Rumstilotheise

Self-killed.  Brendan

Adminned at 25 Jun 2007 13:12:48 UTC

Create a sub rule in Daemons called Rumstilotheise with this text to follow it:

Summoning cost: 2 souls

When a corporation controls Rumstilotheise, any excess production (see definition below) from each area of production (Factories, offices, souls, etc) is added together, excluding Cash. The sum of this calculation is rounded down to the nearest integer and the sum is converted into cash production for the corporation.

Excess production is the remaining non-integer value of the allocated production’s square root rounded to the fourth decimal place. For example: A corporation has 3 factories. This gives the corporation 9 production. If the corporation allocates 3 production to Factories and 1 to Souls and 2 to Offices and 3 to Cash, their excess production will be from Factories will be .7321, from the Souls 0, from the Offices .4142. These are totaled to 1.1463 and then rounded down to 1.

Any time in which time advances and there is no excess production at all or there is no excess production that is not converted into cash, the Corporation in control of this Daemon loses 1 Soul in addition to any other costs for controlling a Daemon as stated in the rules.


Clucky: he/him

24-06-2007 00:32:41 UTC

I don’t see how this helps. It would probably be better to stick the excess production in cash, as that is more rewarding than actual production. But I guess at high levels, 4 to 5 offices would be a greater boost than, say, 100 to 101 cash


24-06-2007 04:11:36 UTC

It was supposed to convert it to cash… it says that:

The sum of this calculation is rounded down to the nearest integer and the sum is converted into cash production for the corporation.


24-06-2007 04:20:54 UTC

against  for two reasons:
1)It makes advancing time much more complicated
2)It can be exploited to increase one’s cash production by allocating more production to other things.  (This only happens at high cash production levels).

Brendan: he/him

24-06-2007 12:35:29 UTC

against I think the Cash exploit is the whole point of the Daemon and isn’t that bad—it would be really difficult to wring game-changing amounts of Cash out of this thing, and after you build more than a couple Factories or Offices you’re not making a profit.

But I have serious problems with the last paragraph (tried to email you about these while the proposal could still be changed, but too late now.)


24-06-2007 16:25:15 UTC

I got the email, and I see how it can be confusing. I may just banish this one. The part about having some still left over (non integer) production was on the basis that this daemon is extra hungry, and eats that part of leftover production, and if there is none, it eats two souls, instead of just one. I tried to make it have some power, but have a downside, too.

againstBegone to whence ye came!!!  against

Kevan: he/him

24-06-2007 17:30:59 UTC


Kevan: he/him

24-06-2007 17:31:27 UTC

Oh, it was self-killed.