Proposal: Dance Moves FTW
Timed out. Passes 5-0.—Clucky
Adminned at 09 Aug 2007 06:17:44 UTC
Add the following to the end of the rule called ‘Doing the Dance’
Name: Bananas++; Complexity: 5; Description: Increase the number of bananas held by each monkey in the line by one.
Name: Big Bonus; Complexity: 3; Description: Increase the number of bananas for the monkey that is first in line by three. Then move than monkey to the back of the line.
Name: Soul Selling in Isle N_a; Complexity: 5; Description: Increase the number of bananas for the monkey in position n_a by five. Then change that monkeys status to in the barrel.
Add the following to ‘Status’
Any time the dance is run, after it is completed any monkey that was in the barrel at the start of the dance has eir status set back to ‘In line’. Any monkey that was moved to the barrel during the dance remains in the barrel until after the next time the dance is run. If more than once monkey is to be added back in line, the monkeys are added in alphabetical order.
Zephyr:
ehh i thought the barrel was a stack - your proposal causes the stack to become ineffective.—(any monkey that was in the barrel at the start of the dance has eir status set back to ‘In line’. ) Furthermore, with the soul selling dance move, I think we need a penalty for being in the barrel. Holding vote in case I am wrong.