Proposal: Death to grinding
Timed out 2 votes to 7 (DEF deferring to Arthexis). Failed by Kevan. -2 to ais523.
Adminned at 14 Oct 2009 03:24:23 UTC
Remove the following text from the Glossary (reformatting it if necessary):
If a game action is a Daily Action, each Player able to perform it may take that action once per day, but not more than once every six hours.
OK, I know this is heretical and all that, but I think BlogNomic would be better off without this definition. Having Daily Actions in the glossary makes people want to use them. However, supposing there’s a daily action in the ruleset, there are two possibilities: either people might want to use it multiple times in a day, or they wouldn’t. In the second case, there’s no reason to have the daily restriction; instead, you can just make it an anytime action. In the first case, next-best would almost certainly be to do it once per day until all the uses of it needed had been done (or worse, every day all dynasty); and this is pretty much the definition of grinding. Therefore, removing this definition should reduce or even eliminate rules that provoke grinding, removing a major source of negative fun from BlogNomic dynasties in the future.
Kevan: he/himIdle
I’m with you against the grinding. But I think you’re oversimplifying the cases - there are situations where a multiple-per-day action would be too powerful or annoying, but the same action at one-per-day would be too slow (or too obvious to other players) to be effective. Being able to say “as a daily action” instead of “at any time” seems a useful, default cap to pre-empt action-spamming exploits and to stop the game from changing too much overnight.