Wednesday, May 31, 2017

Proposal: Debt

Self-killed. Failed by card.

Adminned at 01 Jun 2017 15:55:04 UTC

Add to Debt:

An Adventurer with Debt cannot win the game. An Adventurer may reduce their debt by 9 supplies by transferring 12 supplies for this effect to a Camp.

Unfortunately any proposal that makes debt worth anything currently only screws card specifically because he’s the only person with Debt.

I believe Debt should do something though, so I’ll just bite the bullet and make the proposal. Hopefully this is fair enough. Editted to be out of range of Handyman infinite dosh shenanigans (best is 10 for 11, which is still deficit as it should be, for debt, imo).

Comments

card:

31-05-2017 18:07:23 UTC

Cool, so I can’t win Blognomic but I can still achieve victory!  for

Madrid:

31-05-2017 18:08:13 UTC

i am going to cri

card:

31-05-2017 18:18:38 UTC

Also why make it Adventurer explicitly and not the more general Explorer?

Madrid:

31-05-2017 18:20:16 UTC

In my head Adventurer=Explorer because I was thinking of you and I got mixed up lol. This proposal isn’t what I intended but I’ll resubmit it again without the derp. against

Sphinx:

31-05-2017 18:30:37 UTC

In my opinion, Debt would be more useful if it isn’t binary. Just like starting cash last Dynasty, divide victory points by Debt+10 to get the most efficient Explorer.

Alternatively, just use Debt as a kind of hurdle.

Madrid:

31-05-2017 18:34:09 UTC

That works too.

Publius Scribonius Scholasticus: he/they

31-05-2017 19:27:59 UTC

against