Sunday, May 28, 2017

Proposal: Debt Collectors 2.0

Times out 1-5. Failed by pokes.

Adminned at 30 May 2017 10:48:30 UTC

Create a rule title Debt Collectors:

When an Explorer performs an action that requires updating a value in the GNDT, and their Debt value is not 0, they must also roll a DICE100. If the result is less than or equal to their debt value, their Supplies and Dog Sleds are halved, rounding up.

Without the debt cancellation part; I’ve also changed it to a DICE100. I feel like we need some sort of mechanic to prevent the game from becoming unplayable if a player reaches 100+ debt, but that can come later.

Comments

Cuddlebeam:

28-05-2017 06:07:54 UTC

Way too intense imo. Also, when would the halving happen if I have to pay for an action (for example, 3 shinies)? Before the 3 shiny payment or after?

card:

28-05-2017 07:02:26 UTC

Why are you getting rid of people’s DogSleds? There’s no way to gain them and it’s impossible to move around without them.

Also another concerning issue follows from reducing people’s DogSleds:
Halving the DogSleds sets it to 0 because of “If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.”

and given “The maximum amount of Supplies an Explorer can have is ten times the amount of Dog Sleds they have.”
This rule would effectively permanently set someone’s supplies to 0 if they get a certain result on the DICE100.

against

Publius Scribonius Scholasticus: he/they

28-05-2017 09:53:17 UTC

against

Matt:

28-05-2017 13:28:14 UTC

against

duck:

28-05-2017 15:45:01 UTC

against

Cpt_Koen:

29-05-2017 15:24:08 UTC

against card: I would argue strongly that “halved, rounding up” results in rounding up, not down. The result of “halved, rounding up” is an integer, so the rule you quoted doesn’t apply.