Proposal: Deeper Pockets
Times out 3-0 with 1 unresolved Def and is enacted -SingularByte
Adminned at 24 Jun 2022 19:12:25 UTC
If the Proposal “Multidimensional Pockets” was not enacted, skip the rest of this proposal.
In the rule “Items”, replace the line reading “When a Item with the Type Buff is used, its effect on the Demiurge that used it is publicly tracked until it expires.”, with the lines:
When a Item with the Type Buff is used, its effect on the Demiurge that used it is publicly tracked until it expires.
Items with the Type Instant apply their effects immediately when used, then disappear from the inventory of the Demiurge that used them.
Items with the Type Hold are considered to be used by a Demiurge immediately when it comes into that Demiurge’s possession. The effect reverts when the Demiurge no longer possesses the item.
Replace all text from “The following is a list of Items:” to the end of the Rule with the following:
The following is a list of Items:
Name: Raku Gem
Effect: Decrease damage taken from the next 3 attacks against you by 20%. Stacks up to 4 times.
Description: A Gem that glows purple. Apparently it reduces the impact of attacks.
Type: Buff, InstantName: Taru Gem
Effect: Increase damage dealt by your next 3 attacks by 20%. Stacks up to 4 times.
Description: A Gem that glows Red. Apparently it makes you more powerful.
Type: Buff, InstantName: Ao Gem
Effect: You gain Health equal to 5 x the Heartbeat of Creation, up to but not beyond your default Health.
Description: A blue Gem. You feel healthier just by looking at it.
Type: InstantName: Midori Gem
Effect: Set your Provisions to the maximum value.
Description: A green Gem. It smells really, really good.
Type: InstantName: Gin Gem
Effect: Your Phase becomes the next Phase in sequence. New becomes Waxing, Waxing becomes Full, Full becomes Waning, Waning becomes New.
Description: A silver Gem. Its brightness flickers and changes.
Types: Buff, Hold
Adding some more items, fleshing out the item Type system a bit, and moving rulings on item effects, triggers and durations into the Types rather than the general item rules
SingularByte: he/him
One thing to watch out for is that I don’t believe maximum health is defined for Ao Gem. You might either need to define it, or as a stop-gap you can just say it can’t go above the starting health.
For Gin Gem, I think you might need to change the first few words of the rule “Phases” to “A Demiurge’s Phase is initially determined…” so that it can be changed since it’s not defined as being able to be changed. That might be a bit nitpicky though and others might say it’s fine.