Sunday, August 21, 2005

Proposal: Dice Redux

Self-Failed.—Chronos

Adminned at 22 Aug 2005 05:34:42 UTC

Add a rule, named Turns:

Whenever a Player takes a Turn, e must roll DICE6 twice and Advance a number of Squares equal to the sum of the results of those rolls. If both rolls show the same number, that is called a Double, and that Player must immediately take another Turn.

Often, a Player may choose to take a Turn.

 

Comments

Excalabur:

21-08-2005 13:51:56 UTC

against No need

Excalabur:

21-08-2005 13:52:15 UTC

I /hate/ dice-based movement mechanics in boardgames..

Rodney:

21-08-2005 15:09:17 UTC

against

jamuraa:

21-08-2005 15:39:45 UTC

against
I think we have enough ways to move..

ChronosPhaenon:

21-08-2005 20:47:52 UTC

I disagree. I guess we should have a way of moving not keyed to game events (like proposals passing or the hands thing)

jamuraa:

21-08-2005 22:09:05 UTC

We do have a way - scooters and homing beacons..

smith:

22-08-2005 01:22:08 UTC

against

ChronosPhaenon:

22-08-2005 12:32:35 UTC

against