Friday, June 01, 2012

Discussion: Hard Rules

I’m going to start opening up movement mechanics with my next few proposals. Before I do, are there any urgent problems with the dynastic rules that need fixing?

Comments

Purplebeard:

01-06-2012 09:44:20 UTC

Ruleset 71: “The current [Time Buddha] is the player called Darknight.”

Purplebeard:

01-06-2012 09:56:40 UTC

Also, the protection clause in rule 2.2 doesn’t seem to apply to itself (”The following are the Hard Rules for the Sixth Dynasty of Josh (or “Dynasty 100”)”). One could e.g. move dynasty 32’s CHICKEN to our rule 2.2 and thereafter apply one of the various letter- or word-switching dynamics to our dynastic rules.

Purplebeard:

01-06-2012 10:22:41 UTC

Actually, it looks like the CHICKEN can be injected directly into our core rules. There are bound to be similar, equally dangerous mechanics in old rulesets; we probably need some sort of blanket protection clause against rule-altering game actions (while ensuring that this clause gets around point 3 of “Prioritisation”).

Josh: he/they

01-06-2012 10:54:11 UTC

Yes, there may need to be a strong firewall clause inserted.