Friday, August 18, 2023

Proposal: Dislocation

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 19 Aug 2023 10:57:07 UTC

If there are any open Dilemmas in which some Districts have Allocated but others have not, then revert all of the Allocations made in Reactions to that Dilemma (while upholding that those Reactions were legally undertaken if they were otherwise legally undertaken). If any District has bought Connections that they would not be able to afford had those Allocations not taken place then also revert the purchase of those Connections.

Remove the word “Allocating” and the phrase ‘who they Allocated to and’ from the rule Reactions.

In the rule Innovation, change the phrase ‘Allocate when Reacting’ to ‘React’ wherever it appears.

Rewrite the rule The Grid to read ‘Each District has a publicly tracked value for Energy Trap, which defaults to zero’.

Now that any illusion of choice has been stripped away from Allocating, it’s a completely inert mechanic that just inflates Connections at a slightly unmanageable rate. There’s nothing interesting about gaining a flat 2 energy a day so let’s bin it off; the Upside should suffice to lump progression into the system.

Comments

Kevan: City he/him

18-08-2023 14:02:37 UTC

imperial

JonathanDark: he/him

18-08-2023 21:21:40 UTC

for

lemon: she/her

18-08-2023 21:34:00 UTC

for well, shucks.

lendunistus: he/him

19-08-2023 05:21:52 UTC

against feels like this would make progression too slow

plus I don’t want to rip out the mechanic entirely

Kevan: City he/him

19-08-2023 07:28:46 UTC

Wouldn’t say the choice was entirely illusory here. I thought “must generate gifts every turn, but not for the same player twice” was more interesting than the usual “players can optionally give away their own resources at any time”.

Josh: he/they

19-08-2023 07:50:03 UTC

I agree! One of the reasons why I thought ripping the guts out of it was a mistake