Thursday, November 14, 2019

Proposal: Divine Grace

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 15 Nov 2019 11:20:12 UTC

In the rule “The Adventurers”, amend the third paragraph as follows:

If the HP of an Adventurer other than the Monster becomes 0, they Die and remain Dead for the duration of that Battle unless and until they are Revived. An Adventurer who is Dead cannot perform any Battle Action, and they cannot be affected by any Battle Action other than Revival.

In the rule “Battles”, in the sub-rule “Battle Actions”, amend the second step of the Atomic Action concerning Human Battle Actions as follows:

– Choose an Adventurer who is not Recovering, Weary, Dead, the Vanguard or the Monster. If no such Adventurer exists, choose an Adventurer who is not Dead, the Vanguard or the Monster. If again there is no such Adventurer, choose the Vanguard.

In the sub-rule “Weariness”, amend the first step of the Atomic Action concerning Weary Adventurers as follows:

– Randomly choose an Adventurer who is not Recovering, Weary, Dead, the Vanguard or the Monster; if no such Adventurer exists, randomly choose an Adventurer who is not Weary, Dead, the Vanguard or the Monster; if again there is no such Adventurer, randomly choose an Adventurer who is not Dead or the Monster. The Adventurer thus chosen will become the new Vanguard.

In the sub-rule “Revival”, repeal the paragraph beginning “If an Adventurer’s HP goes from 0…” and insert a new paragraph as follows:

If an Adventurer other than the Monster is Dead and the Vanguard’s HP is greater than 20, the Vanguard may perform Revival as a Human Battle Action, as follows:

– Reduce the Vanguard’s Merit by 25 and their HP by X amount, where X is an amount lower than the Vanguard’s HP but no lower than 20, and set to X the HP of the Dead Adventurer you wish to Revive.

If Revival has been performed in a Battle, it cannot be performed again in the same Battle.

If the proposal “Battling chaos” has not passed, interpret the above references to the sub-rules “Battle Actions”, “Weariness” and “Revival” as references to the rule “Battles”.

I suppose we could have them Faint instead of Die, but that sounds thematically underwhelming. In any case, this proposal seeks to prevent the prospect of having Adventurers with 0 HP take up a turn only to crawl further away from the Monster.

As to the requirements of performing Revival, I’ve opted to make it a momentous occasion, though not especially difficult.

Comments

TyGuy6:

11-14-2019 23:52:54 UTC

“An Adventurer who has Died cannot perform any Battle Action”

Going to need to qualify that as “is Dead”. As written, revival doesn’t end the condition of “has Died”.

The Duke of Waltham:

11-15-2019 00:06:40 UTC

Fair enough; I’ve changed it.

TyGuy6:

11-15-2019 00:27:19 UTC

Speaking of which, Dead Adventurers can’t be healed anymore by usual means? Or rather, they can, but they are still Dead unless also Revived? Just to clarify.

TyGuy6:

11-15-2019 00:30:21 UTC

Oh, and can we get Revival for all Adventurers when their HP is reset? It’s not entirely clear to me that the end of battle makes them not Dead. (Another lingual distiction similar to the “and only if” thing I keep noticing.)

The Duke of Waltham:

11-15-2019 00:36:52 UTC

I intend “remain Dead for the duration of that Battle” to mean that they will cease being Dead when the Battle ends, without using “Revival” language; it might be confusing to use such language there, considering that I’ve turned Revival into a Battle Action. Do you see any potential for trouble there?

A Dead Adventurer’s HP will indeed remain 0 unless they are Revived (or the Battle ends). Retreating Adventurers can’t be healed, either, as a matter of fact.

TyGuy6:

11-15-2019 00:51:07 UTC

Oh, right, “they cannot be affected by any Battle Action other than Revival.”

Cuddlebeam:

11-15-2019 08:18:47 UTC

imperial

Kevan:

11-15-2019 08:44:33 UTC

Death seems thematically overwhelming, to be honest, when we can recover from it.

for Although what happens if the Vanguard dies while being Vanguard (as nearly happened just now, you were 1HP away from being clawed to death)?

The Duke of Waltham:

11-15-2019 09:34:36 UTC

I’ve answered in your supplementary proposal.

The Duke of Waltham:

11-15-2019 09:38:16 UTC

Wait, you mean if a Vanguard dies in the Monster’s turn? Interesting question. I imagine he’d Weary out, unless we make a provision specifically for this eventuality.