Proposal: Divine Grace
Reached quorum 3 votes to 0. Enacted by Kevan.
Adminned at 15 Nov 2019 11:20:12 UTC
In the rule “The Adventurers”, amend the third paragraph as follows:
If the HP of an Adventurer other than the Monster becomes 0, they Die and remain Dead for the duration of that Battle unless and until they are Revived. An Adventurer who is Dead cannot perform any Battle Action, and they cannot be affected by any Battle Action other than Revival.
In the rule “Battles”, in the sub-rule “Battle Actions”, amend the second step of the Atomic Action concerning Human Battle Actions as follows:
– Choose an Adventurer who is not Recovering, Weary, Dead, the Vanguard or the Monster. If no such Adventurer exists, choose an Adventurer who is not Dead, the Vanguard or the Monster. If again there is no such Adventurer, choose the Vanguard.
In the sub-rule “Weariness”, amend the first step of the Atomic Action concerning Weary Adventurers as follows:
– Randomly choose an Adventurer who is not Recovering, Weary, Dead, the Vanguard or the Monster; if no such Adventurer exists, randomly choose an Adventurer who is not Weary, Dead, the Vanguard or the Monster; if again there is no such Adventurer, randomly choose an Adventurer who is not Dead or the Monster. The Adventurer thus chosen will become the new Vanguard.
In the sub-rule “Revival”, repeal the paragraph beginning “If an Adventurer’s HP goes from 0…” and insert a new paragraph as follows:
If an Adventurer other than the Monster is Dead and the Vanguard’s HP is greater than 20, the Vanguard may perform Revival as a Human Battle Action, as follows:
– Reduce the Vanguard’s Merit by 25 and their HP by X amount, where X is an amount lower than the Vanguard’s HP but no lower than 20, and set to X the HP of the Dead Adventurer you wish to Revive.
If Revival has been performed in a Battle, it cannot be performed again in the same Battle.
If the proposal “Battling chaos” has not passed, interpret the above references to the sub-rules “Battle Actions”, “Weariness” and “Revival” as references to the rule “Battles”.
I suppose we could have them Faint instead of Die, but that sounds thematically underwhelming. In any case, this proposal seeks to prevent the prospect of having Adventurers with 0 HP take up a turn only to crawl further away from the Monster.
As to the requirements of performing Revival, I’ve opted to make it a momentous occasion, though not especially difficult.
TyGuy6:
“An Adventurer who has Died cannot perform any Battle Action”
Going to need to qualify that as “is Dead”. As written, revival doesn’t end the condition of “has Died”.