Proposal: Do Snails drink coffee?
Repeal the dynastic rule “Sleep”.
In “Plays”, change “Awake and Racing Snail” to “Racing Snail”.
In “Predators”, change “Awake Snail” to “Snail”.
Although it was well-intentioned, the Waking Hour mechanic seems like it isn’t working in practice – it doesn’t really fix timing scams because the dynasty is going slowly enough that you can use your weekly Waking Hour change when you need to perform one, but it significantly raises the barrier for casual players to perform game actions (which is already very high), and provides another way in which actions can accidentally fail and mess up the tracker (see “Something that’s bothering me” below). As such, I suspect that it’s doing more harm than good at the moment.
I do think it would be good to remove timing scams from the ruleset, but we’ll have to do it on more of a case-by-case basis.
JonathanDark: he/him
The restriction on Plays was sort of meant to do that, but it’s not perfect either.
So what if we did “turns” but not really? A Snail may take its Turn, in which they have an hour to make their legal number of Plays, and no other Snail may make Plays during that Snail’s Turn. After that hour, that Snail’s Turn ends and they may not take another Turn for 6/8/12 (pick a long enough number) hours.
I was really trying to avoid any notion of Turns, but I’m forced to yield to Kevan’s thinking on some of this. If we keep the Turns limited like this, that will still allow an easy flow of the game.