Thursday, March 18, 2021

Proposal: Doppio Doppio Guaio

Reached quorum 6 votes to 0, enacted by Kevan. Ostensibly shouldn’t be able to modify live Tournament Rules directly without a tag, but the tag rule is relaxed enough to overlook this, so Stakes are now live.

Adminned at 19 Mar 2021 14:50:48 UTC

Add after the first paragraph of “The Game”, if it exists, otherwise “Tournament Rules of Giolitti”:

Each Game has a Stakes, which is an integer that defaults to 1 when a Game begins.

Change the paragraph in the same rule beginning “When each Player of a Game has made seven Plays in that Game” to:

If they were not the last player in the game to do so, either player in a Game may post a Sfida, which a comment that says it is a Sfida. Before either player may make their next Play or post another Sfida, the opponent of the player posting Sfida must respond with a comment specifying whether they accept or reject the Sfida. If they accept, the stakes of the Game are increased by 1, up to a maximum of 3. If they reject, the Game is Closed, and the player posting the Sfida is the Game’s Campione.

When each Player of a Game has made seven Plays in that Game, that Game is Closed, and the Campione of the Game is the player with the highest score.

The Dealer may, and should at their earliest convenience, make a comment on a Closed game that identifies any Players of the game that named a card in a Play, that they did not begin that Game with. This comment, known as the Fine, ends the Game. If the Fine identified no players, the Game is Clean. If the Fine identified players, any player so identified becomes not a Campione of the Game, and any player not so identified becomes Campione of the Game.

Each Player has a number of pegs, which is publicly tracked and which defaults to zero; when a game ends, its Campione gains a number of pegs equal to the game’s stakes. For the purposes of the Magistrelli system, this is treated as gaining one peg multiple times.

as Jumble noted on Doppio Guaio, letting stakes increase forever is troublesome. I still think there’s something there that’s captured by pushing the stakes from 1 to 3.

Comments

Lulu: she/her

18-03-2021 14:53:39 UTC

imperial

Zack: he/him

18-03-2021 15:53:15 UTC

Does the loser actually lose any pegs for losing a game? If not then there aren’t really any stakes

Josh: he/they

18-03-2021 16:17:18 UTC

for

Brendan: he/him

18-03-2021 17:16:49 UTC

imperial

Kevan: City he/him

18-03-2021 17:19:14 UTC

imperial Always good to see a doubling cube.

pokes:

18-03-2021 17:20:49 UTC

@Zack not currently no, but right now that’s already a larger problem if we end up having multiple games- a pair could churn through games quickly just to rack up pegs.

pokes:

18-03-2021 17:23:44 UTC

Wait, we do already have multiple games. Then an issue is the fact that the opportunity to churn through games or not is at the Dealer’s discretion. Or also someone can get bogged down by a lazy opponent and miss out on more games and more peg opportunities.

Lulu: she/her

18-03-2021 17:48:38 UTC

Or someone could straight up freeze a game and prevent the other person playing at all.  There should be a timeout rule for this.

Kevan: City he/him

18-03-2021 18:31:44 UTC

I’d appreciate some ruleset guidance on how much players want me to churn through games, whether I should be starting games as frequently as possible. (I’m currently waiting for Winnowing the Winnow to enact before starting any more games.)

Darknight: he/him

19-03-2021 05:13:15 UTC

imperial