Saturday, March 17, 2012

DRAFT Blogia Reform

Change, in the rule “Cycle Resolution”, the text:

When an Institution is resolved, if any Player Directed any Marines at that Institution that Cycle, then the Player who directed the most Marines at the Institution that Cycle Influences that Institution. Otherwise, the Player that Directed the most Credits at that Institution that Cycle Influences it. If no player directed any Marines or Credits at that Institution that Cycle, or there is a tie, no player Influences it.

to:

When an Institution is resolved, it is Influenced by the Player who Directed more Marines to that Institution than any other Player, provided there is one. If there is none, if one of the Players who Directed the most Marines to that Institution has Directed more Credits than any of the other Players who Directed the most Marines to that Institution, then that Player influences the Institution. If there is none, no Player Influences that Institution.

In the same rule, change the text:

Each player earns 1 Credit for each Institution which they Directed Resources at but did not Influence that Cycle.

to:

Each Player earns 1 Credit for each Institution which they Directed at least one Marine or Credit to but did not Influence that Cycle.

Flavour:

Some concerns have been raised about potential ambiguity in some of the starting rules. Rather than fight about what or is not unclear and the details of existential nomic philosophy, I have cleaned up the language in order to at best prevent scams and at worst help make things clear. Some of this will conflict with Bucky’s current proposal - before I propose, I’ll check and see if it looks set to pass, and if so will adjust my wording to include his.

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