Proposal: Drafting Board
Withdrawn—Clucky
Adminned at 18 May 2025 22:03:28 UTC
Create a new dynastic rule, “Drafts and Plans”:
A Draft is a page on the wiki, created after 03:54:00 UTC on 18 May 2025, that contains a summary of the gameplay for a hypothetical future dynasty, together with at least two hypothetical dynastic rules that might exist in the early stages of that dynasty. The contents of a Draft are not rulestext, and the meaning of each rule is interpreted without reference to the name of Drafts and without reference to the content of Drafts (for example, if a rule uses a term and it is not defined in the Ruleset, the term has its standard English meaning (or no meaning if the standard English meaning does not apply) even if a Draft attempts to define it; and if a rule attempts to refer to something by name, it cannot name something in a Draft, nor the Draft itself).
Each Drafter other than the Supervisor has a publicly tracked Plan Link, which is either blank or the name of a Draft that Drafter created. Plan Links are flavour text. A Drafter can set their own Plan Link to any valid value at any time (except during Hiatus). The Draft named by a Drafter’s Plan Link is known as that Drafter’s Plan.
While a Draft is a Plan, it is considered gamestate. The Drafter who created it is permitted to edit it, except in ways that would cause it to no longer be a Draft.
One of the basic mechanics: you have public Plans for a future dynasty that you can change as much as you want. I’m expecting all or most of the dynastic mechanics to interact with this, e.g. by letting players give feedback on Plans, placing restrictions on what Plans can contain, or coming up with scoring criteria that Plans can meet (which might or might not have anything to do with how the hypothetical future dynasty they contain would play out).
If more than half the playerlist gets excited about a particular Plan and wants to start playing that hypothetical dynasty immediately, you can do that – just vote through a proposal that gives its author a win. If that doesn’t happen (and I suspect it probably won’t, although I’m not sure), the dynasty will be about coming up with scoring criteria for Plans, and trying to adapt your Plan to get yourself a good score.
I have become a player in the dynasty so that I can take part in scoring and feedback mechanics, but by not being able to make a Plan, I am locked out from the main scoring mechanics and thus am unlikely to meet any victory conditions.
Trapdoorspyder: he/him