Proposal: Dualwield
Self-killed. -Bucky
Adminned at 18 Jul 2010 12:44:04 UTC
Change
An @ may change their wielded weapon to any weapon which they carry, or to no weapon. An @ may only wield one weapon at a time.
to
An @ may change their wielded weapon to any weapon which they carry, or to no weapon. An @ may only wield two weapons at a time, and may only wield one weapon at a time if wearing a Shield Armor.
in rule 2.5.1 “Wielding, Wearing, and Enchantment”.
In rule 2.5.2 “Weapon List”, change
An @ may not wield a two-handed weapon and wear a Shield Armor at the same time.
to
An @ may not wield a two-handed weapon and wear a Shield Armor at the same time. An @ may not wield a two-handed weapon and another weapon at the same time.
In rule 2.8 “Combat”, after
If the @ is wielding a weapon, they must roll XDICEY in the GNDT where X is the number of Dice for their weapon, and Y is the number of Sides for their weapon.
add
If the @ is wielding more than one weapon, they roll for each weapon separately this way and add the results together.
“Weapon damage tweaks” looks like passing, and it would make heavily armoured players basically impossible to kill by other @s; thus, the game would become a boring straight race to the Amulet, followed by waiting for days to get it back to the surface. This alternate way to buff weapons (and incidentally nerf two-handers) will work whether or not it passes, and hopefully avoid an impenetrable armour issue.
lilomar: