Thursday, July 15, 2010

Proposal: Dualwield

Self-killed. -Bucky

Adminned at 18 Jul 2010 12:44:04 UTC

Change

An @ may change their wielded weapon to any weapon which they carry, or to no weapon. An @ may only wield one weapon at a time.

to

An @ may change their wielded weapon to any weapon which they carry, or to no weapon. An @ may only wield two weapons at a time, and may only wield one weapon at a time if wearing a Shield Armor.

in rule 2.5.1 “Wielding, Wearing, and Enchantment”.

In rule 2.5.2 “Weapon List”, change

An @ may not wield a two-handed weapon and wear a Shield Armor at the same time.

to

An @ may not wield a two-handed weapon and wear a Shield Armor at the same time. An @ may not wield a two-handed weapon and another weapon at the same time.

In rule 2.8 “Combat”, after

If the @ is wielding a weapon, they must roll XDICEY in the GNDT where X is the number of Dice for their weapon, and Y is the number of Sides for their weapon.

add

If the @ is wielding more than one weapon, they roll for each weapon separately this way and add the results together.

“Weapon damage tweaks” looks like passing, and it would make heavily armoured players basically impossible to kill by other @s; thus, the game would become a boring straight race to the Amulet, followed by waiting for days to get it back to the surface. This alternate way to buff weapons (and incidentally nerf two-handers) will work whether or not it passes, and hopefully avoid an impenetrable armour issue.

Comments

lilomar:

15-07-2010 13:08:49 UTC

for surewhynot

Bucky:

15-07-2010 14:39:55 UTC

against .  This lets you dual-wield a ranged weapon (including a wand/spellbook) with a melee weapon and make attacks at the wrong range for their ‘secondary’ weapon.

ais523:

15-07-2010 15:23:06 UTC

against s/k Good point. I’ll just let this die; if anyone wants to propose a fixed version, feel free (I won’t repropose this myself).