Tuesday, November 30, 2021

Proposal: Dungeons and Dynasties

Withdrawn. Failed by Brendan.

Adminned at 02 Dec 2021 16:51:16 UTC

Enact a new rule entitled “Power” as follows:

Each Soul has an amount of Power, defaulting to 0.

Enact a new rule entitled “Challenges” as follows:

There exists a list of Challenges, which is publicly tracked, defaulting to an empty list. Each Challenge must have a Dynasty Name, which is flavor text; a Prize, which is the name of a Relic that is not Lost; and a Creator, which is the name of a single Soul.

As a Daily Action, any Dark Soul who holds a Relic may spend 2 Prominence to create a Challenge, an atomic action with the following steps:
* Selecting a Dynasty name from among the Dynasties listed in the “Dynastic history” section of the Main Page of the BlogNomic wiki as of November 28th, 2021, which takes the form of the Dynasty’s emperor’s name (if any) and ordinal designation (such as “The First Dynasty of Myke”, “Myke I” or “The First Metadynasty”).
* Ceasing to hold a single Relic.
* Setting the Dynasty Name of the new Challenge to the Dynasty selected above, setting the Prize of the Challenge to the name of the Relic they just ceased to hold, and setting the Creator of the Challenge to their own name.
* Creating a Story Post which announces the Challenge, optionally including a flavor text description of the Challenge’s nature and perils.

As a Daily Action, if there is a Challenge created by a given Soul in the list of Challenges, that Soul may gain 1 Power.

As a Daily Action, if it has been at least 24 hours since a Dark Soul gained 1 Power from a given Challenge which they created, that Soul may close that Challenge, an atomic action with the following steps:
* Commencing to hold the Relic that was the Prize of the Challenge.
* Deleting the Challenge from the list of Challenges.
* Commenting on the Story Post they made when creating the Challenge to declare it closed.

Enact a new subrule of “Challenging” entitled “Heritage” as follows:

If a Relic is from the same Dynasty as the Dynasty named in a given Challenge, or is from a Dynasty which had the same Emperor as the Dynasty so named, then that Relic is considered to have a Heritage Connection to that Challenge.

Enact a new subrule of “Challenging” entitled “Adventuring” as follows:

At any time, a Mortal Soul may attempt a Challenge in the list of Challenges, if that Soul has Dimension Access to the Dynasty named by that Challenge. Attempting a Challenge is an atomic action with the following steps:
* Making a comment in the Dice Roller specifying a single Challenge which they are attempting.
* Starting with an Attack of 3, a Defense of 0, and a Goal of X, where X is the Power of the Soul who created the Challenge that is being attempted.
* Adding 3 to the Attack for each Armament the Soul holds, or instead adding 6 to the Attack if they hold an Armament with a Heritage Connection to the Challenge.
* Adding 3 to the Defense if the Soul hold a Garb that does not have a Heritage Connection to the Challenge.
* Gaining 1 Prominence if the Soul holds a Tool, or instead gaining 3 Prominence if they hold a Tool with a Heritage Connection to the Challenge.
* Rolling DICEX, where X is their Attack, to yield this attempt’s Chance.
* Adding their Defense to this attempt’s Chance.
* Optionally spending 1 Prominence to increase the Chance by 1.
* If the Chance is greater than the Goal, then the attempt is successful; the Soul gains Prominence equal to the Goal, gains 1 Power, and commences to hold the Relic which is the Prize of the Challenge. The Soul must then delete the Challenge from the list of Challenges and comment on its original Story Post to declare it closed.
* If the Chance is not greater than the Goal, then the attempt is not successful; the Soul loses Prominence equal to their Chance.

Probably too ambitious for a single proposal, but let’s give it a shot. This gives Relics two purposes: Dark Souls can play a push-your-luck game, risking them as long as they choose to build up Power; Mortals can use them to risk their lives on those challenges, with big rewards. Challenges will probably be easy for Mortals at first but will get harder as Dark Souls gain Power.

Comments

Kevan: he/him

01-12-2021 12:34:15 UTC

imperial Not sure about the dice.

Raven1207: he/they

01-12-2021 23:05:04 UTC

imperial

Trapdoorspyder: he/him

01-12-2021 23:20:05 UTC

for Just curious, but since Brendan is the one that wrote this proposal, would defs not automatically be FOR?

TyGuy6:

01-12-2021 23:55:53 UTC

against 3 new AAs and 4 separate rules, two of which are crazy complex and interconnected?  Things like this should grow organically, starting with a simple concept.

arthexis: he/him

02-12-2021 03:20:24 UTC

against TLDR

Kevan: he/him

02-12-2021 10:45:06 UTC

[Trapdoorspyder] They would. It’s the same kind a “not sure, up to you” vote as a regular DEF. It can be a bit passive-aggressive, but it does give the Emperor and the other players a bit more of a measure of the general mood. If an Emperor’s proposal got a lot of DEF votes, they might decide to withdraw it.

Brendan: he/him

02-12-2021 13:58:55 UTC

against And indeed I am withdrawing, per Kevan’s point in “Power Adapter” that I’ve carelessly given the word a double meaning here!