Proposal: Duty calls again
popular 5-0 with 1 def vote
Adminned at 09 Nov 2019 19:52:19 UTC
In the rule “Battles”, amend the second step of the Vanguard’s Atomic Action as follows:
Choose a non-Monster Adventurer that is not Recovering; if no such Adventurer exists, choose any non-Monster Adventurer.
In the same rule’s last paragraph, in the end of the clause “Choose a random non-Vanguard…” replace the full-stop with a semi-colon and append the following:
if no such Adventurer exists, ignore the condition “non-Recovering” while performing this action.
If an Adventurer is the Vanguard of an occurring Battle [...] Choose an Adventurer that is not Recovering.
If the most recent X Battle Actions in the current Battle (where X is quorum) include a Battle Action by a particular Adventurer, then that Adventurer is Recovering; otherwise that Adventurer is not Recovering.
The interaction of Dynastic Distance with the above two rules creates a problem of numbers. Right now there are six Adventurers, of whom one is the Priest. He is not currently allowed to fight in Battles, which leaves five Adventurers to fight. If one is the Vanguard and four other Adventurers are Recovering, that leaves no option left for the next Vanguard… And that’s if the Monster is not recovering.
We could replace “X” with “X-2”, which would also work if another Adventurer were to idle and five of us were left (God forbid): Five minus the Priest, the Monster and the Vanguard leaves two Adventurers… Quorum minus two would make for one recovering Adventurer who is definitely not the Monster. But that might still leave us in a pickle if even one Adventurer were declared Weary (non-active). So I think the simplest way to solve this is to discount Recovering status when choosing a successor in case of such low numbers, but maintain it as is for the other situations where this status is used.
The first of my two amendments also closes the loophole that a Vanguard could choose a non-Recovering Monster as their successor. At best, the Monster wouldn’t do anything, essentially pausing the Battle for 36 hours, or would just attack as it usually might. At worst, or at least until “True Turn-based Mode - ON” is enacted, this would allow the Monster to use Slash or Retreat against other Adventurers!
Kevan: Concierge he/him