Dynamic Idling Time
I have an idea, but I want to see if it makes sense before proposing anything:
Whenever the number of players goes up, time to reach quorum goes up, conversely the game slows down. This is terribly counter-intuitive, but kind-of-expected. So I would propose changing the number of days before someone can be set to Idle, to follow this formula:
If the Quorum is 30 or more, time to Idle is 3 days.
If Quorum is between 15 and 29, time to idle is 5 days.
If Quorum is less than 15, time to Idle is 7 days.
Or maybe we could have two levels of Quorum, some “Hot Quorum” and a “Regular Quorum”. People that have been active in the last 3 days are in the Hot Quorum, and the rest of the active players are in the Regular Quorum. If a “Hot Quorum” of FOR / AGAINST votes is reached on Dynastic Proposals, then the Proposal can be enacted or Failed (if it is the last one, I don’t want to screw the queue). This will make gameplay much faster, but it will be a PITA to track who is in the “Hot Quorum”.
Thoughts?
Edit: Another idea - change the minimum time to fail from 48 hours to 36 hours.
flurie:
Your dynamic idle time has the added benefit of plugging directly into the current ruleset; just replace “idle time is foo” with “idle time is formula foo”. So I’m more in favor of that.