Dynastic post-mortem
Please forgive the self-indulgence of this.
So that dynasty felt massively un-fun to me, and I’m not sure that it was fun for the other players either. The whole dynasty garnered a total of six proposals that weren’t authored by me or Kevan, and while I didn’t keep track of GNDT activity the lack of engagement with the Mark mechanic leads me to believe that the overall level of engagement wasn’t high. While 9 active players at the end isn’t a record low, it also doesn’t speak of massive excitement. It follows a bit of a trend of disappointing dynasties, and generic inquiries into why this isn’t haven’t been helpful. So I wondered if it would be worth having a bit of a post-mortem on this one, to talk about what could have been done to make it something players wanted to engage with, wanted to make proposals for, and felt enthused by.
Please, be brutal. What could have saved this dynasty?
Sphinx:
Well, I personally came here simply because of the Nomic-game-idea, not because of this dynasty. I found the idea of the dynasty interesting, however, the lack of engagement plus the fact that it would end a few days after my arrival led to me waiting for the next dynasty before actively participating. Also I was more intrigued by being part of a dynasty from the start than getting into one that already started a while ago (That it would be a few days before the end didn’t make it better). This is also the reason for me registering here and not for example on B Nomic :)
Additionally, I think there were too little possibilities for players to actively interact with each other. The lock picking idea was a proposal in the right direction, I think, but with everyone having their own garage, there was room for improvement on the player interaction side.
This is just my opinion on this dynasty, I do realise that I came here late for that dynasty and could not really experience how it actually felt, but thats my thoughts about it.