Proposal: Economic Links
Timed out and enacted 8-0. Josh
Adminned at 17 Jul 2023 08:40:48 UTC
Add the following steps to the end of the list of steps for the Passing Time atomic action in the rule “Time’s Passage”:
* Give each Machinist one of the Resource corresponding to the Megasystem they inhabit.
* If any Megasystem is Destroyed, set all its ACTIVE Facilites’ statuses to DORMANT.
* Set all remaining ACTIVE Facilities’ status to STANDBY.
If the proposal “Power Dynamics” is not enacted, remove the following text from the rule “The Great Machine’s Structure”:
As a daily action called Moving, a Machinist may change which Megasystem they’re inhabiting.
If the proposal “Power Dynamics” is not enacted, add the following text to the rule “Subsystems”:
As a daily action called Moving, a Machinist may either change which Megasystem they’re inhabiting or Activate a STANDBY Facility in their current Megasystem.
If the Proposal “Power Dynamics” is enacted, add the following text to the end of the rule “Subsystems”:
A Machinist who Moves may not subsequently Operate until the next instance of Passing Time, and vice versa.
Step 1: Basic resource injection
Step 3: Working facilities activated up to once per Passing Time
Step 2: Destroyed Megasystem’s running facilities still function. Once.
JonathanDark: he/him
This could result in a Facility being ACTIVE less than 24 hours, for example if a Machinist performs a dynastic action that sets it to ACTIVE just minutes before the Great Machine performs Passing Time.
I’m sure the argument will be to simply set the Facility to ACTIVE earlier, but that might not be an option depending on the time zone of the Machinist vs the time zone of the Great Machine.
My suggestion is to name an undefined dynastic action, like “Activate”, that sets a STANDBY Facility to ACTIVE in the Passing Time action. Something like this:
<blockqoute>* Give each Machinist one of the Resource corresponding to the Megasystem they inhabit.
* If any Megasystem is Destroyed, set all its ACTIVE Facilites’ statuses to DORMANT.
* Set each STANDBY Facility to ACTIVE if a Machinist has performed the Activate action on that Facility
* Set all remaining ACTIVE Facilities’ status to STANDBY, excluding the ones affected by the preceding step</blockquote>