Proposal: Economical Paradigms
Somehow passes 9-7—arthexis
Adminned at 02 Nov 2011 09:15:34 UTC
In today’s economy, ideal economic growth can only be enforced through a strictly bipartisan system that admits no compromise.
Create a new rule “Economic Paradigms”:
Each Player can be either a “Neoliberal”, “Socialist” or “Undecided”. This choice is tracked in a GNDT column called “Paradigm”. If a player has no Paradigm, their Paradigm is “Undecided”. An “Undecided” Player may change their own Paradigm to “Neoliberal” or “Socialist” at any time. Otherwise, a Player’s Paradigm may be changed only through Proposal or Call for Judgement.
Create a new sub-rule “Neoliberal Doctrines” under “Economic Paradigms”:
As a weekly action, a Neoliberal may roll DICEX, where X is half the number of Players they Employ, rounded down. Then, they become eligible to a number of SP equal to the roll result.
Create a new sub-rule “Socialist Doctrines” under “Economic Paradigms”:
As a weekly action, a Socialist may roll DICEX, where X is twice the number of Players Employed by the Government. If the result is exactly 1, all Employed Players become eligible to 1 SP.
If an Undecided Player changes their Paradigm within the next 48 hours of the enactment of this Proposal, that player is eligible for 1 SP.
Neoliberalism makes the Employer rich quickly and rewards aggressive hiring without rewarding employees.
Socialism makes everyone richer, but is easily impeded by the (unfortunately required) bureaucracy.
Also, adds a small incentive so that people will commit to a faction right away, instead of waiting for the late game.
ais523: