Monday, October 31, 2011

Proposal: Economical Paradigms

Somehow passes 9-7—arthexis

Adminned at 02 Nov 2011 09:15:34 UTC

In today’s economy, ideal economic growth can only be enforced through a strictly bipartisan system that admits no compromise.

Create a new rule “Economic Paradigms”:

Each Player can be either a “Neoliberal”, “Socialist” or “Undecided”. This choice is tracked in a GNDT column called “Paradigm”. If a player has no Paradigm, their Paradigm is “Undecided”. An “Undecided” Player may change their own Paradigm to “Neoliberal” or “Socialist” at any time. Otherwise, a Player’s Paradigm may be changed only through Proposal or Call for Judgement.

Create a new sub-rule “Neoliberal Doctrines” under “Economic Paradigms”:

As a weekly action, a Neoliberal may roll DICEX, where X is half the number of Players they Employ, rounded down. Then, they become eligible to a number of SP equal to the roll result.

Create a new sub-rule “Socialist Doctrines” under “Economic Paradigms”:

As a weekly action, a Socialist may roll DICEX, where X is twice the number of Players Employed by the Government. If the result is exactly 1, all Employed Players become eligible to 1 SP.

If an Undecided Player changes their Paradigm within the next 48 hours of the enactment of this Proposal, that player is eligible for 1 SP.

Neoliberalism makes the Employer rich quickly and rewards aggressive hiring without rewarding employees.
Socialism makes everyone richer, but is easily impeded by the (unfortunately required) bureaucracy.
Also, adds a small incentive so that people will commit to a faction right away, instead of waiting for the late game.

Comments

ais523:

31-10-2011 21:31:25 UTC

against Arthexis made a proposal with a flavour justification, it must be a scam!

Murphy:

31-10-2011 21:44:30 UTC

for

Are you now, or have you ever been, a member of the Socialist Paradigm?

Shadowclaw:

31-10-2011 22:50:42 UTC

for

omd:

31-10-2011 22:53:20 UTC

against Socialism isn’t powerful enough compared to Neoliberalism.  (And aren’t those both leftist doctrines?)

ChronosPhaenon:

31-10-2011 22:59:42 UTC

against unbalanced

arthexis: he/him

31-10-2011 23:01:42 UTC

Chronos Phaenon / comex: It is unbalanced on purpose, basically Neoliberalism is strong individually, but Socialism gets more powerfull the more adepts it has. With enough members, its mechanic easily trumps the alternative.

Pavitra:

31-10-2011 23:17:30 UTC

against “eligible to a number” is missing a word, and I’m not convinced that a proposal can make things happen after its enactment.

ChronosPhaenon:

31-10-2011 23:19:09 UTC

If too enough people get socialist so it becomes powerful, the chances of getting 1 on an DICEX become insignificant.

arthexis: he/him

31-10-2011 23:21:17 UTC

CP: Not! It says it depends on Government Employees, not on the number of socialist players. As long as the Socialist mantain a small amount of Bureaucrats and a large number of Employed players, then can all gain SP.

arthexis: he/him

31-10-2011 23:22:47 UTC

Pavitra: How is it missing a word? Also, Proposals can change gamestate.

ChronosPhaenon:

01-11-2011 01:19:49 UTC

for CoV. Dumb players who doesn’t read a Proposal correctly and start criticizing it, bah…

Bucky:

01-11-2011 03:03:54 UTC

against .  Employed Neoliberals get all the good stuff.

Darknight: he/him

01-11-2011 05:02:19 UTC

against

SingularByte: he/him

01-11-2011 07:23:52 UTC

for

southpointingchariot:

01-11-2011 12:55:50 UTC

Factions I like - randomness I most certainly do not. against

Prince Anduril:

01-11-2011 13:20:45 UTC

for

Pavitra:

01-11-2011 15:56:07 UTC

arthexis: should read “eligible to receive a number”.

eelpout:

01-11-2011 19:39:26 UTC

for

Doctor29:

02-11-2011 02:53:01 UTC

for I like that the different parties really represent their real meanings.

scshunt:

02-11-2011 04:38:11 UTC

against

scshunt:

02-11-2011 04:57:32 UTC

The government can’t employ people, so socialists can just give people tons and tons of SP.

Maybe you meant DICEX, where X is the number of players not employed by the government, or something like that?

Pavitra:

02-11-2011 15:22:04 UTC

@coppro I believe that’s an outright bug: the proposal seems to assume that DICE0 is 0, when actually it’s 1.