Tuesday, August 22, 2017

Proposal: Effective Increase

Fewer than a quorum not voting against, failed 1-4 by Kevan.

Adminned at 23 Aug 2017 15:42:48 UTC

Under the stats rule, after the general paragraph but before the perks. Add the following:

Certain stats will change the effectiveness of certain perks, the effectual increase of the perk is defined in the perk itself. By default, having the twice the amount of stats required increases the numerical power by 1

Fielding this to see how this could change certain dynamics that are in the game.

Comments

Kevan: he/him

22-08-2017 08:49:55 UTC

Not quite sure what this is trying to say. What’s the “numerical power” of a perk? Any numeral in it? Does “twice” become “three times”?

pokes:

22-08-2017 21:16:37 UTC

against I agree, the “numerical power” is too vague for most of the perks.

Kevan: he/him

23-08-2017 08:26:05 UTC

against

card:

23-08-2017 13:24:07 UTC

against

derrick: he/him

23-08-2017 15:32:26 UTC

against