Proposal: Effective Increase
Fewer than a quorum not voting against, failed 1-4 by Kevan.
Adminned at 23 Aug 2017 15:42:48 UTC
Under the stats rule, after the general paragraph but before the perks. Add the following:
Certain stats will change the effectiveness of certain perks, the effectual increase of the perk is defined in the perk itself. By default, having the twice the amount of stats required increases the numerical power by 1
Fielding this to see how this could change certain dynamics that are in the game.
Kevan: he/him
Not quite sure what this is trying to say. What’s the “numerical power” of a perk? Any numeral in it? Does “twice” become “three times”?