Thursday, May 08, 2008

Proposal: Effects for Weapons


Adminned at 09 May 2008 08:56:20 UTC

If the Proposal titled “Mutually Assured Destruction” failed, this Proposal does nothing.

Create a new Rule called “Events”:

Evil Operations are Events.
Spotting an Agent is an Event.

The Henchman who resolves an Event is the Resolver.
Each Henchman that participated in an Event (by following the rules of participation stated in that event’s definition) is a Participant.

Add to the stat listing under Rule “Weapons”:

Effects: The effects of a Weapon may either be a) a list of numerical bonuses and their associated attributes b) a list of actions to perform c) a combination of a and b. When a rule states that an Event is resolved, it’s Resolver shall perform the following actions for each Participant: a) perform each action listed in that Participant’s weapon (if it implies a modification of non-attributes gamestate, the Participant is the object of that modification, not the Resolver) b) add any numerical bonuses to the Participant’s associated attributes; this modification of attributes is not permanent and not tracked in the GNDT, it shall only apply during the resolution of the event.

Whew… that was a little complex.


arthexis: he/him

08-05-2008 20:32:41 UTC

In layman’s terms: if an effect states that an attribute is modified (ie +1 GL, or just 1 GL) the bonus is temporary for the resolution of that operation. Everything else is an action that affects gamestate and is performed by the Resolver (if it specifies modification of a GNDT value, the Participant is the one who gets it)

Example: +1 GL, +2MS +1 FFM
would mean the weapon user has +1 GL and +2 MS for that event and receives a permanent FFM (since FFM is not an attribute)


08-05-2008 20:53:53 UTC

against For operations in which each henchman tabulates their own success, resulting in a group success if a certain number of individual successes (which has been every operation so far except SPYCES), the bonuses would not apply until the resolution of the operation.  They should instead apply during the activity of an operation.  In this way, the current wording is better.


09-05-2008 00:13:38 UTC

against true that

Darknight: he/him

09-05-2008 00:30:55 UTC



09-05-2008 05:24:16 UTC



09-05-2008 14:49:29 UTC

Fix and repropose, please. I like it.

arthexis: he/him

09-05-2008 15:20:10 UTC

Mmmm yeah, I forgot about those. Thanks Yoda.  against