Tuesday, November 27, 2007

Einherjar Candidate: Joe Weider

Name: Joe Weider

Stats:
Scholastism: -4
Combat: +4
Wits: -2
Cha: +2

Male
Sane
Honorable

Special Ability:
Once per week the owner of Joe Weider may attempt to have Joe “Train” another Einherjar.  To do so the Valkyrie Rolls 1DICE10 and subtract the current combat score of the Einherjar being trained.  If the result is 10 or more, then that Einherjar has their Combat score increased by 1, the Valkyrie that owned the Einherjar loses 1 Acorn, and the owner of Joe Weider gains 1 Acorn.  If the result is 0 or less, then the training was a failure, and Joe Wieder’s Moxie is reduced by 1.

Comments

Chivalrybean:

27-11-2007 15:54:03 UTC

Sounds better than Rex Kwon Do…

Amnistar: he/him

27-11-2007 16:23:18 UTC

probably should have something about can’t train if moxie is below a certain point, or something similiar.

Amnistar: he/him

27-11-2007 18:03:14 UTC

so…just realize the number don’t work, because once you hit +1 combat, you can’t improve it anymore…

need a method where it’s highly likely (but not always) going to suceed for someone -8 or lower..and almost always fail for someone +8 or higher.

Hix:

27-11-2007 21:51:00 UTC

That’s easy—just switch to a DICE20 roll.

Amnistar: he/him

27-11-2007 22:17:34 UTC

I suppose…and change the numbers to 5 and 15?