Tuesday, May 23, 2023

Proposal: Emigration

Timed out and enacted, 2-1. Josh

Adminned at 25 May 2023 20:13:35 UTC

In the rule “Population”, after

decrease the Productive Citizens of each City, to a minimum of 0, by the number of Residential Zones in that City.


This action is a Growth Tick.

Add a new dynastic rule to the ruleset. Call it “Emigration” and give it the following text:

Cities with Commercial Zones less than one-eighth of their population, or whose region has no Industrial Zones, are Underserved. As an atomic communal daily action that may only be taken after the day’s Growth Tick, a City Architect may take the following steps:
* choose two random Underserved cities, or all Underserved cities if there two or fewer.
* remove one Population from each of the chosen cities for each of their respective Residential Zones.
* If either chosen Underserved City now has a population of 0, set its population to 1.


JonathanDark: Publisher he/him

23-05-2023 17:28:28 UTC

Is it intended that Underserved Cities might grow in Population due to the Growth Tick, and then immediately lose the Population they gained from this new action?

I’m just trying to understand if you’re intending the Population of those Cities to remain steady, or if you actually wanted them to decrease to eventually 0. I think for the most part, this will simply result in keeping those Cities steady at 1 Population under their Capacity.


23-05-2023 17:30:13 UTC

Yes, although it might not be harsh enough as it generally doesn’t completely cancel the growth tick even for the least lucky.


23-05-2023 18:23:35 UTC

Added a safety step to keep emigration from putting a city’s population to zero.

Josh: he/they

24-05-2023 08:16:56 UTC

against Against complexifying / extending this dynasty further

redtara: they/them

24-05-2023 22:38:02 UTC

for per Josh, reversely.

JonathanDark: Publisher he/him

24-05-2023 22:49:42 UTC

[Bucky] If you’ll greencheck my War proposal I’ll greencheck this one. I think they would work well together.