Proposal: Emigration
Timed out and enacted, 2-1. Josh
Adminned at 25 May 2023 20:13:35 UTC
In the rule “Population”, after
decrease the Productive Citizens of each City, to a minimum of 0, by the number of Residential Zones in that City.
Add
This action is a Growth Tick.
Add a new dynastic rule to the ruleset. Call it “Emigration” and give it the following text:
Cities with Commercial Zones less than one-eighth of their population, or whose region has no Industrial Zones, are Underserved. As an atomic communal daily action that may only be taken after the day’s Growth Tick, a City Architect may take the following steps:
* choose two random Underserved cities, or all Underserved cities if there two or fewer.
* remove one Population from each of the chosen cities for each of their respective Residential Zones.
* If either chosen Underserved City now has a population of 0, set its population to 1.
Comments
JonathanDark: he/him
Is it intended that Underserved Cities might grow in Population due to the Growth Tick, and then immediately lose the Population they gained from this new action?
I’m just trying to understand if you’re intending the Population of those Cities to remain steady, or if you actually wanted them to decrease to eventually 0. I think for the most part, this will simply result in keeping those Cities steady at 1 Population under their Capacity.
Bucky:
Yes, although it might not be harsh enough as it generally doesn’t completely cancel the growth tick even for the least lucky.
Bucky:
Added a safety step to keep emigration from putting a city’s population to zero.
Josh: Ascendant he/they
redtara: they/them
JonathanDark: he/him
[Bucky] If you’ll greencheck my War proposal I’ll greencheck this one. I think they would work well together.