Wednesday, July 31, 2019

Proposal: Enemy Ship Sighted!

popular 7-0 with 5 defs enacted by card

Adminned at 02 Aug 2019 05:31:26 UTC

If a rule called “Fire Control” exists, make the following changes to that rule:

Replace the text:

“Vessels which are Armed can Shoot; Armed Vessels can Shoot a distance, measured in squares, from a square adjacent to the square they are located in.”

with the text:

“Vessels which are Armed can Shoot; the distance an Armed Vessel can Shoot is called the Range. Range is measured in squares, from a square adjacent to the square the Shooting Vessel is located in, to the square it is Shooting.”

After the text:

“a Battleship can choose to shoot at the same square twice.”

add the text:

“Battleships Shoot a Manhattan distance.”

Replace the text:

“this square must be between the Submarine and the grid edge the Submarine is Facing”

with the text:

“this square must be from a single row (if the Submarine is Facing East (E) or West (W)) or column (if the Submarine is Facing North (N) or South (S)) which is directly between the Submarine and the grid edge the Submarine is Facing.

Create a rule called “Armour Value and Damage”

Vessels have an Armour Value. A Vessel’s Armour Value decreases when the Vessel suffers Damage. Shots cause Damage.

Battleships have an Armour Value of 6; Submarines have an Armour Value of 3.

Shells Shot by Battleships, and Torpedoes Shot by The Submarine decrease the Armour Value of Vessels they hit by 1.

If, when the Admiral has updated the Chart, a Vessel is in the same square as a Shot, that Vessel suffers Damage.

If a Vessel’s Armour Value is reduced to 0 it Sinks. A Vessel which Sinks is removed from the Chart at the next Chart Update.

The first part of this proposal tries to fix the problems with the rule “Fire Control” proposed in the post “Battle Stations”, by trying to better define the way battleships and submarines shoot. This proposal also defines Range.

The second part introduces a rule to deal with how Shots will deal Damage to Vessels.

Hopefully this is a step in the right direction!

Comments

Farsight:

31-07-2019 12:35:11 UTC

Oh, don’t forget the Range values of the Battleships and Submarines are defined by the Battle Stations proposal.

Kevan: City he/him

31-07-2019 21:15:42 UTC

imperial

TyGuy6:

01-08-2019 00:00:57 UTC

for

pokes:

01-08-2019 11:48:05 UTC

imperial

derrick: he/him

01-08-2019 12:42:24 UTC

imperial

card:

01-08-2019 15:57:00 UTC

not sure if it’s necessary to say that the vessels have the effects of the type and number of shots in that square
imperial

ubq323:

01-08-2019 15:59:16 UTC

shouldn’t that be “Battleships have a *default* Armour Value of 6; Submarines have a *default* Armour Value of 3.”?  imperial

Farsight:

01-08-2019 16:06:09 UTC

[ubq323] You’re absolutely right, I’ll fix that in my next proposal, thank you!