Wednesday, February 19, 2025

Proposal: Energizing

Reached quorum, 6-0. Enacted by JonathanDark.

Adminned at 20 Feb 2025 15:59:42 UTC

If the proposal “Actual Strategy” did not pass, then this proposal has no effect.

If the Rounds is 3 or higher, revert the dynastic gamestate to how it was at the time immediately before the Rounds became 3. Set every Meeple’s Energy to 0.

Un-bold the Phase 2 Action that starts with “This action may be applied once to each Token you control per Turn. Roll Sicherman Dice of your own Dice Type”. Give this action a cost of “[4 for Big Tokens, 3 for Medium Tokens, 2 for Small Tokens]”.

Move the Island of Kittens action where you gain a kitten for occupying a purple square to Phase 2. Give it a cost of “[3]”.

Give the Island of Kittens action for occupying a turquoise square a cost of “[All your remaining Energy, but at least 1]”.

Give the Island of Kittens cattacking action a cost of “[0]”.

Replace the action where you rust a yellow, orange, or silver square with “[2] ‘’‘If your most recently moved Token occupies a yellow, orange, or silver Square, change that Square’s colour to orange, silver, or black respectively and increase that Token’s Position by 1.’‘’”

Give the action where you mix the colours of two adjacent squares a cost of “[3]”.

Add a new Phase 3 action in the subrule “The Turn”:

** [Energy equal to the amount of Sprint spent during this performance of this action] Spend any amount of your Sprint to increase or decrease one of your Token’s Positions by that amount.

Intended as a part 2 for Actual Strategy, giving some actions Energy costs. Separate so you all can feel free to vote for the concept but vote down my particular implementation here if you don’t like it

Comments

ais523:

19-02-2025 19:27:34 UTC

“to a minimum of 1” is wrong, I think – should it be “All your remaining Energy, at least 1”?

Otherwise, this mostly looks good, although I’m a little concerned about the size of the difference in Energy costs between moving the small and large token; having a different cost is interesting but a 3:1 ratio seems hard to balance around.

Habanero:

19-02-2025 19:36:16 UTC

Fixed the wording issue, and I’ve adjusted the balance of the Token movement to 4:3:2, increasing the other energy costs and inflating the energy given to 3 * Rounds instead of 2 * Rounds to compensate

JonathanDark: he/him

19-02-2025 21:32:21 UTC

Just as an aside, if the Medium and Big Tokens take increasingly more energy to move, shouldn’t they then be stronger in other ways to make the cost worthwhile? I know that the win condition is still to have all Tokens at the end, and having more Tokens in an island provides more flexibility, but that alone doesn’t balance the Energy cost in my mind

I don’t mean to say that this Proposal should fix all of that. I’m mentioning it so that people can think about it and perhaps tweak the existing Island Local Rules to make Medium and Big Tokens have a more powerful impact.

One way this already works is The Island of Kittens, where the Medium and Big Tokens can hold increasingly more Kittens. I think this general ideal should be replicated in other Islands.

JonathanDark: he/him

20-02-2025 01:07:42 UTC

for

Desertfrog:

20-02-2025 07:14:28 UTC

for

Josh: he/they

20-02-2025 07:48:46 UTC

for

Raven1207: Monarchple he/they

20-02-2025 15:10:55 UTC

for

Darknight: he/him

20-02-2025 15:51:20 UTC

for