Proposal: Energizing
Reached quorum, 6-0. Enacted by JonathanDark.
Adminned at 20 Feb 2025 15:59:42 UTC
If the proposal “Actual Strategy” did not pass, then this proposal has no effect.
If the Rounds is 3 or higher, revert the dynastic gamestate to how it was at the time immediately before the Rounds became 3. Set every Meeple’s Energy to 0.
Un-bold the Phase 2 Action that starts with “This action may be applied once to each Token you control per Turn. Roll Sicherman Dice of your own Dice Type”. Give this action a cost of “[4 for Big Tokens, 3 for Medium Tokens, 2 for Small Tokens]”.
Move the Island of Kittens action where you gain a kitten for occupying a purple square to Phase 2. Give it a cost of “[3]”.
Give the Island of Kittens action for occupying a turquoise square a cost of “[All your remaining Energy, but at least 1]”.
Give the Island of Kittens cattacking action a cost of “[0]”.
Replace the action where you rust a yellow, orange, or silver square with “[2] ‘’‘If your most recently moved Token occupies a yellow, orange, or silver Square, change that Square’s colour to orange, silver, or black respectively and increase that Token’s Position by 1.’‘’”
Give the action where you mix the colours of two adjacent squares a cost of “[3]”.
Add a new Phase 3 action in the subrule “The Turn”:
** [Energy equal to the amount of Sprint spent during this performance of this action] Spend any amount of your Sprint to increase or decrease one of your Token’s Positions by that amount.
Intended as a part 2 for Actual Strategy, giving some actions Energy costs. Separate so you all can feel free to vote for the concept but vote down my particular implementation here if you don’t like it
ais523:
“to a minimum of 1” is wrong, I think – should it be “All your remaining Energy, at least 1”?
Otherwise, this mostly looks good, although I’m a little concerned about the size of the difference in Energy costs between moving the small and large token; having a different cost is interesting but a 3:1 ratio seems hard to balance around.