Eureka! I’ve lost my marbles
Items: Marble, Bag of Marbles
Effect: When the Marble or Bag of Marbles leaves a Survivor’s inventory for any reason not listed in the rule “Personal Belongings”, if their Sanity is above 5, it becomes 5.
Items: Marble, Bag of Marbles
Effect: When the Marble or Bag of Marbles leaves a Survivor’s inventory for any reason not listed in the rule “Personal Belongings”, if their Sanity is above 5, it becomes 5.
Looks quite tough. And it’s too easy to give them to any sleeping Survivor and then take them back to set their Sanity to 5.
Wasn’t sure about this one, but now that it looks like Sanity may be a major factor in the game’s win condition it would be bad to make it too easy to hose.
No, this is not a Proposal, it’s just a rejected Idea. If the Captain votes AGAINST an Idea, it can never be enacted.
Bucky: