Wednesday, September 07, 2011

Eureka! The ticking, it’s getting me!

Item: Leather cased desk clock made by Curtis of Horspool

Effect: If no Survivor has done so in the last seven days, any Survivor may decrease the sanity of every Survivor by 1. This affects all Survivors including himself.

You are sitting in the boat, everything is quiet. You try to get to sleep,you close your eyes, you shut out sounds from your ears. But then you realize that you can hear a ticking.  tick, tock… ticktocktick, tock, tick, tock, tock, tick, tocktick, tock…

Comments

Prince Anduril:

09-07-2011 21:15:40 UTC

for

bateleur:

09-07-2011 21:28:14 UTC

for Although we really need some Sanity+ mechanisms soon!

Ely:

09-07-2011 22:28:59 UTC

against

Florw:

09-08-2011 00:11:33 UTC

for Agreed with bateleur though.

Doctor29:

09-08-2011 00:30:30 UTC

for

Kevan:

09-08-2011 08:44:20 UTC

for Although this would seem to take effect even if the clock has been thrown overboard, or otherwise doesn’t exist.

bateleur:

09-08-2011 09:26:41 UTC

@Kevan - I don’t agree with that. The “Item:”, “Effect:” format implies the effect is an effect of the item named. I don’t know about throwing overboard, but if it ceased to exist that would stop the effect.

Blacky:

09-08-2011 17:48:14 UTC

I also was thinking if this was a problem, but eventually I came to the same conclusion as bateleur, that items thrown over board cease to exist, unless they are rescued.

Kevan:

09-08-2011 23:02:15 UTC

The Eureka rule just says that when we come up with a use for an Item, that effect will then “start applying effectively to the gamestate”. There’s nothing that says this effect requires the item to be in play, or remain in play.