Wednesday, July 20, 2022

Proposal: Evasive action

Times out 1-1 and fails -SingularByte

Adminned at 22 Jul 2022 13:06:50 UTC

Change the reaction “...evade” to

“...evade [X spaces [forwards / backwards]]” where X is a positive integer that is less than or equal to 3.

Add a trigger to BotScript: “If the Opponent is evading…”

Change the rule Evasion to:

When a Bot evades, it moves out of the direct line of attack, requiring its opponent to compensate. The Evasion Destination is the space that the optional section that of the Evade reaction refers to relative to the Actor; it is the number of spaces forwards or backwards from the actor’s current space that the reaction dictates. If that optional section is omitted, the evasion destination is the bot’s current space. As part of the Evade reaction, if the evading bot has a different Evasion Destination than its own current space, the bot changes its location to the Evasion Destination and turns to face the space that they vacated. The bot is not considered to have moved through the spaces that lie between its previous space and its Evasion Destination.

If the evading bot did not also evade in its last turn, the evading Bot is not considered to be present in any space until the start of its next Turn (or until it gains a status, whichever comes first), except for the purposes of calculating Evasion Destinations (defined in this rule), BotScript Triggers (which treat the evading bot as if it had not moved to its Evasion Destination during the evade reaction), checking for Melee and Taser spaces (in both of which cases the number of squares checked is reduced by one), Sudden Death detonations, being In Bounds and the rule Configuration - each of which use the Evasion Destination as the bot’s location.

If multiple Bots occupy the same space, they both take Scratch Damage and the bot that most recently evaded moves one space forwards; this is considered to be a kind of Bumping.

I’ve been considering some changes to evasion, so here’s my version of it (integrating chiiika’s change too). Now, evading is less about having a turn of intangibility and invisibility and more about repositioning while baiting out attacks. Repeated dodges let you move but no longer make you intangible, and arena effects can also screw things up for you if they hit you with a status. You can also now check if an opponent is evading, but this does take up a vital slot in the botscript line and doesn’t tell you where they are now.

Comments

Darknight: he/him

20-07-2022 16:29:11 UTC

imperial

Josh: Observer he/they

20-07-2022 17:38:24 UTC

imperial

Darknight: he/him

22-07-2022 12:58:01 UTC

against