Ex Pear Ray Ants
Create a new rule called “Experience”:
Individuals can have Experience and Perks, defaulting to having none. These are tracked on the Individuals wikipage. As a weekly communal action, an Individual can grant all Individuals 1 Experience. An Individual can spend 1 Experience to gain an instance of a Perk listed below. The following are Perks, and their effects (if any)
- Treasure Hunter: As a weekly action, you can set an Artefact’s Location to a random Location.
- Second Wind: Spend this Perk to remove half (rounding up) of your Flesh Damage.
- Medic: As a weekly action, remove up to 10 Flesh Damage from Individuals that share your Location.
- Italian: You are Italian.
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pokes:
Not a proposal, but if it were: , because the concept of perks is getting stale for me.