Proposal: Facility Economy
enacted 4-1
-lemon
Adminned at 31 Jul 2023 23:53:35 UTC
Create the following Facilities in the System of Control with 0 power and DORMANT status, and the indicated names and Functions:
Name “Maintenance Dispensary”, Function “For each Machinist in the System of Control, generate a random component from {Filter, Seal, Wiring}. Distribute one of those components to each Machinist in the System of Control.”
Name “Testing Station”, Function “Make a STANDBY Facility of your choice ACTIVE, and optionally remove 1 Power from it, without performing its Function.”
Create the following Facilities in the System of Dwelling with 0 power and DORMANT status, and the indicated names and Functions:
Name “Construction Dispensary”, Function “For each Machinist in the System of Dwelling, generate a random component from {Panel, Paint, Plate}. Distribute one of those components to each Machinist in the System of Dwelling.”
Name “Beadworks”, Function “You gain two Baubles. Everyone else in the System of Housing gains one Bauble.”
Create the following Facilities in the System of Motion with 0 power and DORMANT status, and the indicated names and Functions:
Name “Engineering Dispensary”, Function “For each Machinist in the System of Motion, generate a random component from {Cog, Pipe, Wheel}. Distribute one of those components to each Machinist in the System of Motion.”
Name “Navigatorium”, Function “Add your choice of Location from the list in the rule Overland Navigation to the end of the Destination list, provided that it does not appear previously on the Destination list.”
JonathanDark: he/him
You’ll have to split this up into one facility per proposal due to Brevity. The first one alone is 375 characters.