Proposal: Factionalism
Became popular 7 to 0. Enacted by Derrick
Adminned at 29 Jun 2018 19:18:24 UTC
Add to the list of cards in the rule “Deck”:
Alliance (1) [Labor] No constraint> Discard a faction card and increase the war rating of all communities with that faction by 1/ Discard a faction card and reduce the war rating of all communities with that faction by 1
Trade Network (1) [Labor] No constraint> Discard a faction card and increase the economy rating of all communities with that faction by 1/ Discard a faction card and reduce the economy rating of all communities with that faction by 1
Marital Ties (1) [Labor] No constraint> Discard a faction card and increase the culture rating of all communities with that faction by 1/ Discard a faction card and reduce the culture rating of all communities with that faction by 1Redlander Scribe (1) [Person] No constraint > Must be freindly to a redlander community > increase the culture of a city by 1 / increase the economy of a town by 1
Barban Roamer (1) [Person] No constraint > Increase the war rating a a village by 1 / Increase the Culture of a Barban community by 1.
Grassfolk Herald (1) [Person] No constraint > discard a card and change a village or town’s attitude towards a wizard to freindly / discard a card and change a village or town’s attitude towards a wizard to suspicious.
Mudling Princess (1) [Person] No constraint > Increase the culture of a mudling town by 1 / move an attatched person from one community to a mudling community.Redlander Gardener (1) [Person] No constraint > set your home to a redlander community / Set the attitude of your home towards you to freindly
Barban Renegade (1) [Person] No constraint > increase the war rating of a neutral community by 1 / Set the attitude of non-barban community towards a wizard to suspicious.
Grassfolk Explorer [Person] No constraint > increase one rating of a ruin by one and set its faction to Grassfolk / Change the attitude of a grassfolk community towards a wizard from hostile to neutral.
Mudling Monk (1) [Person] may only be played if a mudling town or city exists > increase the culture of a mudling town by 1 / discard a card and lower the war rating of all mudling communities by 1.
We’ve got 40 cards, 12 players, a max effective hand size of 9, and we’re going to be dealing daily. We need more cards!.
in particular, we need more faction cards. So here are 8 more faction cards, plus a few more ways to burn them!
Kevan: Concierge he/him
You’ve got a “Mudfolk” instead of “Mudling” there.