Thursday, June 28, 2018

Proposal: Factionalism

Became popular 7 to 0. Enacted by Derrick

Adminned at 29 Jun 2018 19:18:24 UTC

Add to the list of cards in the rule “Deck”:

Alliance (1) [Labor] No constraint> Discard a faction card and increase the war rating of all communities with that faction by 1/ Discard a faction card and reduce the war rating of all communities with that faction by 1
Trade Network (1) [Labor] No constraint> Discard a faction card and increase the economy rating of all communities with that faction by 1/ Discard a faction card and reduce the economy rating of all communities with that faction by 1
Marital Ties (1) [Labor] No constraint> Discard a faction card and increase the culture rating of all communities with that faction by 1/ Discard a faction card and reduce the culture rating of all communities with that faction by 1

Redlander Scribe (1) [Person] No constraint > Must be freindly to a redlander community > increase the culture of a city by 1 / increase the economy of a town by 1
Barban Roamer (1) [Person] No constraint > Increase the war rating a a village by 1 / Increase the Culture of a Barban community by 1.
Grassfolk Herald (1) [Person] No constraint > discard a card and change a village or town’s attitude towards a wizard to freindly / discard a card and change a village or town’s attitude towards a wizard to suspicious.
Mudling Princess (1) [Person] No constraint > Increase the culture of a mudling town by 1 / move an attatched person from one community to a mudling community.

Redlander Gardener (1) [Person] No constraint > set your home to a redlander community / Set the attitude of your home towards you to freindly
Barban Renegade (1) [Person] No constraint > increase the war rating of a neutral community by 1 / Set the attitude of non-barban community towards a wizard to suspicious.
Grassfolk Explorer [Person] No constraint > increase one rating of a ruin by one and set its faction to Grassfolk / Change the attitude of a grassfolk community towards a wizard from hostile to neutral.
Mudling Monk (1) [Person] may only be played if a mudling town or city exists > increase the culture of a mudling town by 1 / discard a card and lower the war rating of all mudling communities by 1.

 

We’ve got 40 cards, 12 players, a max effective hand size of 9, and we’re going to be dealing daily. We need more cards!.

in particular, we need more faction cards. So here are 8 more faction cards, plus a few more ways to burn them!

Comments

Kevan: he/him

28-06-2018 15:30:48 UTC

You’ve got a “Mudfolk” instead of “Mudling” there.

derrick: he/him

28-06-2018 15:42:45 UTC

Thank you. I have purged that heretical monk!

Kevan: he/him

28-06-2018 17:35:22 UTC

Hmm, “Grassfolk Explorer” also can’t be added to the deck as it has no Power value.

imperial

Corona:

28-06-2018 18:21:09 UTC

for

9spaceking:

28-06-2018 21:19:23 UTC

for

card:

29-06-2018 02:19:14 UTC

for

card:

29-06-2018 02:20:27 UTC

there were some other errors but the only one that might prevent a card from making it to the ruleset is Redlander Scribe which apparently has two constraints

Trigon:

29-06-2018 06:01:12 UTC

for

Brendan: he/him

29-06-2018 06:42:14 UTC

imperial