Proposal: Factions Redux
Self-killed. Failed by Kevan.
Adminned at 26 Oct 2011 07:33:07 UTC
Create a new dynastic rule “Factions” with the text:
Each player has a Faction which is a string of characters no more than 10 characters long tracked in the GNDT. At any time a player may change their Faction in the GDNT to any string of characters that no more than 10 characters long. Factions are not case sensitive.
Whenever a player unidles or joins the game, set their faction to Blognomic.
Create a subrule of the rule Factions “Leaders” with the text:
Each player has a Role tracked in the GNDT. A player’s Role can either be Member or Leader.
If a player changes their Faction to a Faction that is currently held by no other active player, that player may change their role to Leader.
If a player changes their Faction to a Faction that is held any other active player, that player’s Role is changed to Member.
A Leader of a Faction may at any time transfer leadership of their Faction to another member of their Faction by changing their Role to Member and the player’s Role to Leader.
Whenever a player unidles or joins the game, set their Role to Member.In the event that there exists a Faction that has no player with the Role of Leader, any Member of that Faction may change their role to Leader. If there is only one player in a Faction, that player immediately has their role set to Leader.
Set each active player’s Faction to Blognomic.
Set each active player’s Role to Member.
The enacting Admin will use the GNDT to randomly determine the Leader and adjust that players Role.
arthexis: he/him
I don’t like this theme too much, feels like it has been done enough times.