Monday, October 24, 2011

Proposal: Factions Redux

Self-killed. Failed by Kevan.

Adminned at 26 Oct 2011 07:33:07 UTC

Create a new dynastic rule “Factions” with the text:

Each player has a Faction which is a string of characters no more than 10 characters long tracked in the GNDT. At any time a player may change their Faction in the GDNT to any string of characters that no more than 10 characters long.  Factions are not case sensitive.

Whenever a player unidles or joins the game, set their faction to Blognomic.

Create a subrule of the rule Factions “Leaders” with the text:

Each player has a Role tracked in the GNDT. A player’s Role can either be Member or Leader.

If a player changes their Faction to a Faction that is currently held by no other active player, that player may change their role to Leader.

If a player changes their Faction to a Faction that is held any other active player, that player’s Role is changed to Member.

A Leader of a Faction may at any time transfer leadership of their Faction to another member of their Faction by changing their Role to Member and the player’s Role to Leader.
Whenever a player unidles or joins the game, set their Role to Member.

In the event that there exists a Faction that has no player with the Role of Leader, any Member of that Faction may change their role to Leader.  If there is only one player in a Faction, that player immediately has their role set to Leader.

Set each active player’s Faction to Blognomic.
Set each active player’s Role to Member.

The enacting Admin will use the GNDT to randomly determine the Leader and adjust that players Role.

Comments

arthexis: he/him

24-10-2011 20:37:04 UTC

against I don’t like this theme too much, feels like it has been done enough times.

southpointingchariot:

24-10-2011 20:37:57 UTC

for

omd:

24-10-2011 20:38:18 UTC

against

Kevan: he/him

24-10-2011 20:41:19 UTC

against

scshunt:

24-10-2011 20:48:35 UTC

against

Amnistar: he/him

24-10-2011 20:49:50 UTC

I have a secondary proposal that is designed to make this different than previous faction games but if people don’t want to do faction than I’ll hold back.

Josh: Observer he/they

24-10-2011 20:59:57 UTC

Not massively keen on factionalism I’m afraid.

Klisz:

24-10-2011 21:04:57 UTC

for

Shadowclaw:

24-10-2011 21:10:52 UTC

against

Kevan: he/him

24-10-2011 22:27:23 UTC

against Not really liking how much this sets itself up as BlogNomic vs Agora.

Amnistar: he/him

24-10-2011 22:42:12 UTC

KEvan: that was the intent actually.  People wanted to ‘invade’ Blognomic, seems easiest to just set-up a dynasty where that can happen.

But I won’t cry if it doesn’t go through.

Brendan: he/him

24-10-2011 22:52:51 UTC

against

Pavitra:

24-10-2011 23:12:09 UTC

against Too soon.

Ornithopter:

25-10-2011 00:00:00 UTC

against

@Josh: You didn’t actually vote.

Wakukee:

25-10-2011 00:06:43 UTC

against

Darknight: he/him

25-10-2011 00:20:18 UTC

against

redtara: they/them

25-10-2011 00:29:50 UTC

against per arthexis

ChronosPhaenon:

25-10-2011 01:15:21 UTC

against

Sgeo:

25-10-2011 02:51:27 UTC

for Aww, I thought this would be fun. *shrug*

Qwazukee:

25-10-2011 05:19:17 UTC

against

ais523:

25-10-2011 10:19:32 UTC

for Well, I like the mechanic. (And I don’t think we’ve done fluid factions for ages.)

Prince Anduril:

25-10-2011 12:02:23 UTC

against

Ely:

25-10-2011 13:13:42 UTC

for

Rodney:

25-10-2011 18:06:30 UTC

for

Clucky: he/him

25-10-2011 20:19:55 UTC

against

Bucky:

25-10-2011 22:15:28 UTC

for

Wooble:

26-10-2011 11:04:52 UTC

against

lazerchik:

26-10-2011 14:23:03 UTC

against

Amnistar: he/him

26-10-2011 14:29:28 UTC

against  sk