Thursday, February 06, 2014

Proposal: Fasten Your Seatbelts

Times out and reaches quorum, 5-0. Adminned by Rodney.

Adminned at 08 Feb 2014 09:00:32 UTC

In the rule “Movement”, amend

Every Survivor is, at any given time, in a Segment, which is an integer between 0 and 16 (inclusive), tracked in the GNDT, and defaulting to 0. Segments are the colored regions shown on the “MaroonedMap” that are labeled with a number.

to read

Every Survivor has a Location, which is a colored region on the “[[MaroonedMap]]”. Locations are tracked in the GNDT as integers between 0 and 16 (inclusive), corresponding to the Locations as shown on the Map, and defaulting to 0.

and change every occurrence of “Segment” to “Location”. Change the label in the GNDT accordingly.

Make the rule “Crew Manifest” a subrule of “Specialists”. Make the rule “Epiphanies” a subrule of “Memory”.

Repeal the rules “Food”, “Power”, “Supplies”, and “Terrain”. Preserving the previous amounts of Food, Power, and Supplies in the GNDT, enact a rule “Communal Resources” immediately after “Health” with the following text:

There is a communal quantity of Food tracked in the Captain’s row of the GNDT in a column called Food, defaulting to six times the number of Survivors.

There is a communal quantity of electrical Power tracked in the Captain’s row of the GNDT in a column called Power, defaulting to 0.

There is a communal quantity of Supplies tracked in the Captain’s row of the GNDT in a column called Supplies, defaulting to 0.

Enact a new rule entitled “Taking Stock” with the following text:

If at least 6 days have passed since Stock was last Taken, any Survivor may Take Stock by performing the following, in order:

  1. Increase the Food by {G}DICE5, where {G} is the total number of Safe Survivors in a Green Location with Vitality other than Disabled.
  2. Increase the Food by 6 times the number of Survivors who joined or unidled since Stock was last Taken.
  3. Decrease the Food by 2 times the number of Survivors in Location 0 and 3 times the number of Survivors not in Location 0.
  4. If the Food is less than 0, set it to 0 and Decrease every Survivor’s Vitality.
  5. Increase the Power by 8 times the number of Safe Survivors in Location 0.
  6. Increase the Supplies by (3*Y)DICE3, where Y is the total number of Safe Survivors in a Yellow Location.
  7. Move The Alien by subtracting (3DICE2)-4 from the number of its current Location. Don’t move The Alien to a Location less than 0 or more than 16. <\ol> Survivors should not perform dynastic actions while Stock is being Taken. If a Survivor begins Taking Stock but leaves the action incomplete, another Survivor may finish it.
Enact a rule entitled “The Alien” with the following text:
There is an entity, called The Alien by the Survivors, that has been seen stalking around the site of the crash. The Alien’s Location is tracked in its own GNDT row, with all other columns blank. If a Survivor is ever in the same Location as The Alien, that Survivor becomes Rogue, denoted by an asterisk (*) preceding their Vitality. Survivors who are not Rogue are said to be Safe.

In order: Reworded Segments as Locations a bit more sensibly. Shifted around some rules for the sake of organization. Replaced grindy Hunting, Scavenging, and Repairing with a single update every 6 days. Introduced The Alien to assimilate Survivors.
To do: Balance all of the numbers in Taking Stock. More closely connect Vitality and Recollection to Food. Give Rogue Survivors special abilities, make their locations secret, and start formulating victory.

Comments

RaichuKFM: she/her

06-02-2014 04:10:25 UTC

I’ll leave this to community opinion before I vote, but there are a few issues: The Alien doesn’t have a default Location, the new text of Movement might not properly attach Locations to their numbers, and step two of Taking Stock wouldn’t properly resolve if it would drop the Food below zero (due to the glossary). And just as a nitpick, it would be better to track Rogueness in another column, because otherwise we’d have to double the amount of Vitalities in the drop-down.

Purplebeard:

06-02-2014 10:54:02 UTC

for RaichuKFM point out some legitimate issues (although I would oppose the addition of another GNDT column), but we can fix them in future proposals. Overall, this is fine work.

aran:

06-02-2014 12:16:20 UTC

imperial
too lazy to track all the minor fixes.

Love the Alien thing!

one thing I wonder about: why does the alien only moves downward?

+I would deny the Alien the possibility of randomly wandering to section 0.

Rodney:

06-02-2014 16:13:46 UTC

for

Larrytheturtle:

06-02-2014 23:11:00 UTC

Couldn’t it move either way as if the number is negative then it would move upwards

RaichuKFM: she/her

06-02-2014 23:53:02 UTC

There is only a 1/8 chance of moving backwards, though.

Sacchan:

07-02-2014 11:45:37 UTC

for

aran:

08-02-2014 15:52:21 UTC

for
yep, missed the negative numbers thing