Proposal: Fighting
Self killed. Failed by Angry Grasshopper.
Adminned at 23 Apr 2006 07:22:30 UTC
Add a new rule entitled “Fighting” with the following text:
Each Monk has a Temporary Fitness, tracked in parentheses after eir Fitness. Temporary Fitness may be negative.
Any Monk may Pick a Fight with another Monk who is within 2 Moves of the first Monk’s Location. When e does this, e picks a single Severity number(S) from the set [0(Fruit),1(Fists),2(Sticks and Stones),4(Knives),8(Broadswords),16(Wands of Death)]. E then performs a Fight consisting of 3 Rounds.
In each Round, the Monk who Picked the Fight rolls DICEF, where F is eir Temporary Fitness. If this is less than a quarter of eir opponent’s Temporary Fitness, subtract DICES from eir opponent’s Temporary Fitness. E then rolls DICEG, where G is eir opponant’s Temporary Fitness. If this is less than a quarter of eir own Temporary Fitness, subtract DICES from eir Temporary Fitness.
At the end of the Fight, if either Monk has a Temporary Fitness of 0 or less, e is moved to C-4M in the Infirmary. Then, if either Monk has an Integrity of 0 or less, e is moved to the Detention Cell at A-12e. Monks in the Detention Cell may not Fight.
If a rule entitled “Monk’s Code” exists and containes the text
No Monk may be involved in a fight with another Monk. (costs 4 for whoever starts it and 1 for the other one)
Change that text to:
No Monk may be involved in a Fight with another Monk. (costs 3*X for whoever starts it and 1*X for the other one, where X is the Fight’s Severity. This may make eir Integrity negative.)
Change A-12d to a %.
Set all Monks’ Temporary Fitnesses to their Fitness.
I hope after all that that this submit works…
Bucky: Idle
SCORE!
Oh, and could AG tweak the Map so that A-12e is in fact a detention cell impervious to any abusable encrypted rules?