Proposal: Fighting minus loopholes.
Passes 7-1, times out. Enacted by Angry Grasshopper.
Adminned at 29 Apr 2006 00:19:42 UTC
Add a new rule entitled “Fighting” with the following text:
Each Monk has a Temporary Fitness, tracked in parentheses after eir Fitness. Temporary Fitness may be negative. If such a number does not exist, it is assumed to be equal (but not equivalent) to Fitness.
Any Monk may Pick a Fight with another Monk who is within 2 Moves of the first Monk’s Location. When e does this, e picks a single Severity number(S) from the set [0(Fruit),1(Fists),2(Sticks and Stones),4(Knives),8(Broadswords),16(Wands of Death)]. E then performs a Fight consisting of 3 Rounds.
In each Round, the Monk who Picked the Fight rolls DICEF, where F is eir Temporary Fitness. If this is less than a quarter of eir opponent’s Temporary Fitness, subtract DICES from eir opponent’s Temporary Fitness. E then rolls DICEG, where G is eir opponant’s Temporary Fitness. If this is less than a quarter of eir own Temporary Fitness, subtract DICES from eir Temporary Fitness.
Being involved in a fight causes a loss of Integrity equal to 3*S for whoever starts it and 1*S for the other Monk. This may make eir Integrity negative.
At the end of the Fight, if either Monk has a Temporary Fitness of 0 or less, e is moved to C-4M in the Infirmary. Then, if either Monk has an Integrity of 0 or less, e is moved to the Detention Cell at A-12e. Monks in the Detention Cell may not Fight.
If a rule entitled “Monk’s Code” exists and containes the text
No Monk may be involved in a fight with another Monk. (costs 4 for whoever starts it and 1 for the other one)
delete that text.
We should also have a mechanism for healing. Ideas welcome.
Angry Grasshopper: Idle
If I’m not reading this incorrectly, the advantage goes to the Monks with the lower score, yes?
Hmm.. I did some dice checks. Weird.