Thursday, July 14, 2011

Proposal: Fill my Cup.

Antiquorumed, 0-11. Josh

Adminned at 16 Jul 2011 02:18:32 UTC

Add a new Dynastic Rule, called “Victory and Glory”:

The Crazy Unbelievable Possibility (also CUP) is an Entity with IconCup.png as Icon.
Whenever no Gladiator has the Weapon called “The ClingBoom Cup” and no CUP is in the Arena, a CUP may be created at E5 by any Gladiator, replacing everything placed there. If a Gladiator has been replaced in the process, he is considered to have Died, and any Gladiator who Shoved him since the last time he Stepped is awarded a Frag.
Whenever a Gladiator would move into an Arena Square containing a CUP, every CUP in the Arena is first removed, the Gladiator is moved to its Square and gains an Istance of The Cup.
Only one Gladiator may hold The Cup at any time, and only one instance of CUP may be present in the Arena at any time. A CUP and The Cup may not exist at the same time.
When the Gladiator holding The Cup Dies, an Instance of CUP is placed on the square where he met his last death, if only one exists and it is Empty.

If any Gladiator has IconDispnsr.png as their Icon, they Die and then cease to have it as their Icon.
Change Rule “Weapons” to:

Each Gladiator may carry zero or more Weapons from the following lists - these are tracked next to the Gladiator’s name, in the Key on the Arena wiki page. New Gladiators start with no Weapons. When a Gladiator stops Fighting and begins Resting, they lose any Weapons they were carrying.
  1. Harpoon. Can be used to Attack any Gladiator who shares a row or column with the Attacker. The Attacked Gladiator dies, and the Harpoon is removed from the Attacker’s possession.
  2. Taser. Can be used to Attack any Gladiator who is adjacent to the Attacker. The Attacked Gladiator’s AP are set to zero.
  3. Acid Barrel. Can be used to Attack any Empty Arena Square which is adjacent to the Attacker. An Acid Pool is created in the Attacked square, and the Acid Barrel is removed from the Attacker’s possession.
These are some other Weapons:
  a. The ClingBoom Cup (also The Cup). Can be used once per turn to set the Attacker’s AP to 4. The use of this weapon costs 0 AP.

If it exists, change any instance of “E5” in rule “Altar of Mayhem” to “G3”. Any Gladiator located at G3 when this proposal passes is crushed under the (re)falling Dispenser and Dies. Any Gladiator who Shoved him since the last time he Stepped is awarded a Frag.

Here is another HKoD’s oversized Proposal. I’d love a Victory path not requiring Frags for this one, and I happen to like this idea.

Comments

Yoda:

07-14-2011 17:37:06 UTC

against What happens if a Gladiator dies with the cup on an acid block?  Does the cup replace the acid block or do they share the same square?

Also, what happens if the CUP is in the arena or the cup is in another gladiator’s possession and someone grabs it out of a crate?  I don’t think the next to last paragraph is enough to prevent that from happening because it doesn’t state what happens should that situation arise.

Kevan:

07-14-2011 17:40:09 UTC

[Yoda] The Cup only returns to play if the Square is Empty, and Crate Weapons are explicitly rolled against the “numbered list”.

against Cup holders getting 7AP per Turn seems excessive, though.

Josh:

07-14-2011 17:41:02 UTC

against Can the cup not be used infinitely to gain infinite AP?

Yoda:

07-14-2011 17:46:03 UTC

Josh: “Can be used once per turn”

Bucky:

07-14-2011 19:48:58 UTC

against

scshunt:

07-14-2011 20:34:48 UTC

against

Blacky:

07-14-2011 21:11:46 UTC

against

Doctor29:

07-14-2011 23:45:59 UTC

against

aguydude:

07-15-2011 00:03:29 UTC

against

Ely:

07-15-2011 06:30:47 UTC

MMMh, I gave 7 AP to the possessor because everyone wants to kill him. Maybe 5-6 would get more consensus? I understand it’s too early for such a proposal. Other critics?

mideg:

07-15-2011 07:29:06 UTC

I thought I had already voted on this? Oh my, I am getting old.  against

SingularByte:

07-15-2011 08:01:01 UTC

against

Subrincinator:

07-15-2011 09:26:10 UTC

imperial

Prince Anduril:

07-15-2011 16:09:50 UTC

against

Ely:

07-15-2011 17:54:32 UTC

Oh well, nice explanations. I have a list of X’s and no idea of why. Is 7 too much? People do prefer Frags? ( XP ) Nobody actually read it?
Just let me understand, please.

mideg:

07-15-2011 18:33:23 UTC

Sorry if I was not elaborate. I usually try to at least make a small comment.

7 AP is too much. Also, I do not very much like Proposals that touch more than necessary. (You rewrite the whole Rule “Weapons” instead of just adding the last paragraph. Makes it much more difficult to interact with other Proposals. Though the last thing alone wouldn’t have let me vote against.

Furthermore, while the idea has some appeal, I somehow do not like it the way you introduced it. Sorry, I cannot pinpoint what’s missing….

Ely:

07-15-2011 20:11:49 UTC

Like a sentence “whenever a Gladiator has possessed the Cup for 7 days without interruption, he achieves victory”?

mideg:

07-16-2011 06:26:04 UTC

Better not include another mechanic (daily, turns, now 7 consecutive days). Better do two complete turns.