Tuesday, October 15, 2013

Proposal: Final Practical Exam

Self-killed. Failed by Kevan.

Adminned at 16 Oct 2013 10:56:50 UTC

Enact a new rule, “Matriculation”:-

An Apprentice is Clever if they would have been able to achieve victory at 00:01 UTC on Monday the 14th of October 2013, in a hypothetical situation where the game was not in Hiatus and no other Apprentice had taken any game actions that day.

The Wizard may, at any time, make a private list of any Apprentices who he believes to be Clever. Having done so, he may then choose an Apprentice at random from that list, and make a blog post announcing that Apprentice’s identity. Upon doing so, the announced Apprentice achieves victory.

I tried making a list of Apprentices and whether or not I thought they could have won, but it’s possible someone was planning a trick that I’d missed. Asking people to state their plans so that we can vote on their validity would drag things out - the quickest and cleanest solution is perhaps just to have our unbiased Emperor make the call. We can argue out our victory mechanisms in comments to this proposal.

Comments

Kevan: HE/HIM

15-10-2013 13:47:38 UTC

Here’s my walkthrough: After Recharging, I would have started the week with 30 Energy, Mastery in 3F3N2A1W1T and two Totems, and I would be in an Arcane Location. RAH-FOC-ZO-DEL-HE (“destroy Totem belonging to named Apprentice”) spells cost 1.5 Energy to Craft or Cast - I would Craft four and Cast six, for 15 Energy, to destroy all other Apprentices’ Totems. RAH-FOC-ZO-MAS-ME-SAC (“spend a Totem to achieve victory”) costs 5 to Craft and another 5 to cast, and I would meet its difficulty requirements. In all I would have spent 25 of my 30 Energy.

Kevan: HE/HIM

15-10-2013 13:53:38 UTC

(Doing the sums, I think Spitemaster was mistaken to round the Doom Spells’ costs to 1 Energy - (5*1.5)-3-3 is 1.5, and there’s nothing that I can see in the ruleset that defines Energy as an integer.)

Spitemaster:

15-10-2013 14:04:54 UTC

Hmm, yeah.  I did that because other people were rounding. (that is: Teleport = 4.5, Magic Wand = 3.5)

Also, 3.3.1: “If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers.[...]If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.”

So it seems valid.

Spitemaster:

15-10-2013 14:08:50 UTC

Hmm… No wait, I’m wrong.  That only refers to the casting of it, not the Cost of the spell.  And excess Energy spent on casting would be wasted.

Clucky: HE/HIM

15-10-2013 15:59:37 UTC

“If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers”

“Each Power has a Name, a Description, an Effect and a Cost, which may be negative”

Cost never says it can be a non-integer, so is an integer by definition and so Costs are rounded down.

Clucky: HE/HIM

15-10-2013 23:18:01 UTC

anyways, this really feels like… a little too unnecessarily complex. If someone other than Spitemaster and Kevan think they are “clever” then I’ll probably reconsider, but I’d rather just go ahead and flip a coin and end this.  imperial

quirck: HE/HIM

16-10-2013 10:00:58 UTC

imperial ...not a valid vote until Purplebeard votes. And tomorrow he might get idled

RaichuKFM: SHE/HER

16-10-2013 12:23:08 UTC

against Look, Clucky said he opted out in the one Post, quirck opted out in a comment to that post. I wouldn’t have tried to win in the first place. That just leaves Kevan, Larry, and Spitemaster. It is doubtful that my turtley friend could have won, so just roll DICE2 already.

Spitemaster:

16-10-2013 12:44:42 UTC

against

Kevan: HE/HIM

16-10-2013 14:59:27 UTC

against Self-kill in favour of RaichuKFM’s follow-up proposal since everyone else has now opted out, and our Wizard is almost idle.