Wednesday, April 11, 2012

Proposal: Fiscal Policy

Reaches quorum and fails 1-7 ~ southpointingchariot

Adminned at 12 Apr 2012 21:35:58 UTC

Create a new institution entitled “The Exchange”

The Exchange: A Player who Influenced the Exchange during the previous Cycle may, at any time, spend MPI Credits to increase their Power by 5

Something to use surplus credits on, and a check on inflation.

Comments

Clucky: he/him

11-04-2012 22:11:02 UTC

imperial

Not a huge fan of the fact that that its basically a black market for power. Seems a little redundant.

Yonah:

11-04-2012 22:35:56 UTC

Even though the mechanic is almost identical to the black market, I think the in-game dynamic will be significantly different. The black market’s role is that of the reliable but costly source of marines, while this is a way of rewarding players who obtain a substantial lead in credits while simultaneously incentivising them to spend those credits and level the playing field.

southpointingchariot:

11-04-2012 23:00:40 UTC

for Works.

Patrick:

12-04-2012 01:12:55 UTC

for

Josh: Observer he/they

12-04-2012 06:24:45 UTC

for

Kevan: he/him

12-04-2012 06:55:00 UTC

against Still finding this “rich get richer and have more options” direction a bit unhealthy for an auction game. It should be enough that a rich player just gets to win more bids.

Josh: Observer he/they

12-04-2012 07:10:58 UTC

Theoretically.

Kevan: he/him

12-04-2012 08:18:11 UTC

You don’t think it’s enough in practice?

Josh: Observer he/they

12-04-2012 11:36:02 UTC

No, you misunderstand. The richer player wins more bids *theoretically*. I haven’t won a bid yet. That’s why I’m rich.

Kevan: he/him

12-04-2012 13:49:36 UTC

Well, those are the breaks, but every lost bid leaves you in a stronger position to win it next time. I don’t think we need to commiserate unfortunate rich players further by making a “gain 5 Victory Points, but only if you’re very rich” Institution.

Josh: Observer he/they

12-04-2012 16:23:01 UTC

The point isn’t that missing bids have made me unfortunate, just that the long-term strategic balance between a strong credit balance and winning bids isn’t straightforward, and it certainly can’t be said that having a large horde of cash is necessarily an advantage, because if that is the case then it is built upon a string of cumulative small disadvantages.

Remember that the effect of this is exactly the same as the effect of the Mine, except that it costs vastly more and can thus be used maybe two or three times in a turn instead of once.

Kevan: he/him

12-04-2012 16:53:02 UTC

Given that the MPI is always a bit higher than the average credit balance of players, I think this is mostly going to be a one-shot. I don’t know what the new MPI is, but during the last cycle even the richest players couldn’t have used it more than once.

It’s the same as the Mine, except it has a “minimum bid” level equal to the MPI, which (even if they send in Marines!) will always shut out more than half of the players.

Still, I have a bit more money now.

Josh: Observer he/they

12-04-2012 17:26:53 UTC

Doesn’t this actually help poorer players? Presumably if a rich player wanted to, they could just chuck MPI at the Mine and be almost guaranteed to get it.

Actually you know what, this is crazy. This is just replicating the Mine, and gives an extra institution to derive inflation from. CoV against

Patrick:

12-04-2012 21:55:36 UTC

imperial

Cpt_Koen:

12-04-2012 23:49:48 UTC

against

Clucky: he/him

13-04-2012 00:29:47 UTC

against CoV

Florw:

13-04-2012 03:19:41 UTC

against per Kevan

southpointingchariot:

13-04-2012 04:35:27 UTC

against CoV