Proposal: Fish Buildup 2: Fishing Holes
Reached Quorum, 4-0. Enacted by JonathanDark.
Adminned at 05 Aug 2024 05:01:53 UTC
Create a new rule named “Fishing Holes” with the following text:
Some Cells on the Sea Chart may be Fishing Holes. Fishing Holes have a publicly tracked integer Buildup tracked by adding the Buildup in parentheses next to the Cell’s label. By default, Cells are not Fishing Holes.
When a Fishing Contestant performs the Collect Catches action, then as part of that action they receive a number of catches equal to that Cell’s Buildup (in addition to any other catches they earn from that action), that Cell is no longer a Fishing Hole, and the indication of Buildup is removed from that Cell’s label.
Add the following two steps to the Sight Disturbances action, immediately before the final step:
* If there are fewer than Quorum Fishing Holes on the Sea Chart, randomly select a non-Shore Cell. If this Cell is not already a Fishing Hole, it becomes a Fishing Hole with a Buildup of 0. Repeat this step until there are Quorum Fishing Holes.
* Increase the Buildup of every non-Ocean Fishing Hole by 1 and every Ocean Fishing Hole by 2.
Another take on Clucky’s Fish Buildup idea. The easily-accessible Fishing Holes will tend to get fished out quickly, while the harder-to-reach ones will stick around for a while, until they become attractive enough.
JonathanDark: he/him
I like this better, mainly because it’s random Cells, not all of them. This addresses my concern of making a “fish all the Cells near the Shore” too enticing.