Proposal: Fixed Lightning
Can’t reach quorum with 7 votes against, without a change of vote. Failed by Kevan.
Adminned at 25 Mar 2010 08:07:09 UTC
Change the first paragraph of rule 2.1 “Commoner’s Economy” to:
Each Commoner has an Income (a number which can be positive, negative, or zero, and defaults to 50), and amounts of Coal, and amounts of Iron, Wood, Quicksilver, Caffeine, Cogs, Gems, and Electricity (numbers defaulting to the median values among Commoners, rounding up to an integer if necessary). Coal, Iron, Wood, Quicksilver, Caffeine, Cogs, Gems, and Electricity are collectively known as Resources.
Add the bullet point “0 Electricity” to the bulleted list in that rule.
Add a new subrule to Rule 2.2 “Inventions”, titled “Lightning Rod”:
Cost: 10 Iron
Power Requirement: 5
The owner of an invention which includes a Lightning Rod additionally gains DICE5 Electricity when Scavenging.
Chance the “Observatory and Alchemarium” paragraph in Rule 2.4 Workshops to the following:
The Commoner who owns an Observatory may spend 1 Coal and 1 Resource (other than Coal) to gain 1 of any other Resource (other than Electricity). However, they can only choose to gain one Resource while Scavenging.
Set each Commoner’s amount of Electricity to 0.
Fixed.
Josh: he/they
Adding a new resource at this stage seems… eh. I’m happy to go with the will of the hated Mad Prince.