Thursday, December 19, 2013

Proposal: Fixes

Timed out. Fails like 2-6—Clucky

Adminned at 21 Dec 2013 10:40:59 UTC

In the rule “Fight the Power” replace the text “All Oligarchs and the Despot” with “All Oligarchs, the Despot, and the Interim Despot”. In the rule Credibility, replace the phrase “Each Oligarch has an amount of Credibility” with “Each Oligarch and the Interim Despot has an amount of Credibility”

Set Clucky’s Power.to 1520 and his Credibility to 0. (“Clucky” in the previous sentence refers to the Oligarch Clucky, Despot Clucky, or Interim Despot Clucky, whichever exists.)

Blah, interaction between 3.3.5 and other rules.

Comments

Josh: LOUIS XIV HE/HIM

12-19-2013 12:28:36 UTC

against The fix is clunkily worded, and doesn’t fix the sight issue that GNDT values persist even when not supported by gamestate; and Clucky got caught out fair and square. Not sure that restoring him by fiat is good precedent.

RaichuKFM:

12-19-2013 13:45:58 UTC

What is clunky outside of that one parenthetical phrase that? As to the GNDT problem, that is an issue that I don’t know how to fix easily that I’m sidestepping for the purpose of expediency. The fiat point is a fair one, though; I do think that putting it up to a vote is a fair way to go about it.

Kevan: HE/HIM

12-19-2013 14:12:45 UTC

Maybe it’s worth expanding on “default” values for variables in the glossary somewhere (which we already use a bit when setting them up), so that it elegantly covers new players, unidling players and players who temporarily cease to be players.

Larrytheturtle:

12-19-2013 14:57:21 UTC

against I feel that in another game I would say to restore Clucky’s values to be fair but in nomic oversights and miswordings are kinda the point.

Clucky: HE/HIM

12-19-2013 16:30:46 UTC

for

even if we interpret the rules as “my power starts at zero when I become despot”, not voting for this fixes nothing. All it lets happen is that someone else disposes me and we run into the exact same problem.

kevans idea also seems good though

Kevan: HE/HIM

12-19-2013 16:46:28 UTC

against Perhaps other players noticed that the first player to become Despot would lose all of their resources and could be easily deposed.

Clucky: HE/HIM

12-19-2013 17:57:17 UTC

but how do you propose to actually fix this then? (assuming its actually a problem. I still argue I get my old values back when I become despot)

IceFromHell:

12-19-2013 19:58:56 UTC

against

Purplebeard:

12-19-2013 21:20:29 UTC

against

jookyle:

12-20-2013 00:17:42 UTC

against