Saturday, July 24, 2010

Proposal: Flavour patch

Fails 5-4. DK

Adminned at 25 Jul 2010 18:14:32 UTC

In the rules, every @‘s inventory and discovery list, every encounter, and the Loot list, change all instances of “beserk” to “berserk”.
In the rules, every @‘s inventory and discovery list, every encounter, and the Loot list, change all instances of “Dwarven Chain Mail” to “dwarven mithril-coat”.
In the rules, every @‘s inventory and discovery list, every encounter, and the Loot list, change all instances of “Dragon Scales” to “gray dragon scales”.
Rename “trading” to “shopping” throughout the ruleset (and likewise other forms of those words).

Renaming some things to fit NetHack flavour more closely. The flavour of trading always bothered me, but there’s a NetHack mechanic which fits the BlogNomic mechanic just fine.

Comments

ais523:

24-07-2010 00:43:22 UTC

BTW, I’d be willing to change the actual wiki documents, if people are worried about this being hard to admin.

lilomar:

24-07-2010 00:54:22 UTC

for

Klisz:

24-07-2010 01:29:19 UTC

for  This would be easier than changing the keywords at the start of a dynasty.

Galdyn:

24-07-2010 01:45:36 UTC

against no need to change it

Darknight: he/him

24-07-2010 02:40:03 UTC

imperial

Bucky:

24-07-2010 07:55:51 UTC

against as Galdyn

Josh: Observer he/they

24-07-2010 09:31:54 UTC

against

Purplebeard:

24-07-2010 09:51:18 UTC

against This would set a bad precedent, I feel. I don’t want players who want to add some flavour to their proposals to feel obliged to adhere to some (relatively) obscure source material they’re not familiar with.

ais523:

24-07-2010 18:21:05 UTC

@Purplebeard: that’s precisely why this proposal exists; so we can get mechanics right first, and then fix the flavour later. The whole point is that the two can be independent. The existence of this sort of proposal should encourage “misflavoured” proposals, because they can always be fixed later.

redtara: they/them

24-07-2010 20:17:30 UTC

for

Purplebeard:

25-07-2010 00:11:25 UTC

Just because players propose flavourful rules that don’t fit the theme exactly doesn’t mean that they need ‘fixing’. If anything, I would consider it a signal that the original theme was too constricting, or simply not interesting enough to stick to. The gameplay is constantly evolving, so why shouldn’t the flavour evolve as well? Players will generally only use flavour that they can relate to when they write proposals. Evidently, some players feel more comfortable with a broader theme than nethack to base their ideas on. To change the wording in the ruleset to fit the original theme would only serve to stifle their creativity (not that it really matters at this point in the dynasty, but it’s the principle of the thing).

I’m also not sure what you mean by your last point. If someone commented on a proposal of mine with “I like the mechanic, but we’ll have to fix the rule to change ‘brie’ to ‘camambert’ in the second paragraph, as Monet never ate brie” in the impressionism dynasty, I’d be more inclined to base all my future proposals in that dynasty on fart jokes than to continue trying to post interesting proposals that may not exactly fit a theme I can’t relate to or am not intimately familiar with.

For the record, I’m not averse to flavour-related changes in general, but I feel we need a better reason than ‘it fits the original theme slightly better’, especially when only two or three players are actually familiar with its subject.

redtara: they/them

25-07-2010 03:25:19 UTC

Is there any reason *not* to change it?

Purplebeard:

25-07-2010 08:48:18 UTC

There’s no reason not to rename two-handed swords as claymores, but would it really add to the immersion? I don’t see how these changes are an improvement over the current situation, and they would only validate some mistakes made earlier in the dynasty (wanting to be too much like nethack).

Galdyn:

25-07-2010 13:06:24 UTC

btw Ienpw the reason not to change it is to prevent ais from getting more treasure.

Klisz:

25-07-2010 17:27:31 UTC

My vote remains FOR, per Galdyn, because although I don’t see how this gives ais more treasure, I bet it’s a scam.

ais523:

25-07-2010 20:39:11 UTC

It isn’t.

Klisz:

25-07-2010 21:43:16 UTC

Well, it still might be. You could be trying to trick us.

Darknight: he/him

26-07-2010 01:13:24 UTC

against COV