Sunday, August 08, 2021

Proposal: Floor Plans

Enacted popular, 9-1. Josh

Adminned at 09 Aug 2021 07:40:58 UTC

Add a new rule called “Energy and Cycles”:

The last Cycle action is publicly tracked for convenience.  If it has been 36 hours since the last Cycle, or no Cycle has been performed, any Worker may perform an Atomic Action named “Cycle” with the following steps:
- Remove all Boxes
- For every Worker, if their Energy is less than 2, set it to 2.
- For each machine, set its heat to Cold.

The amount of Energy a Worker has is publicly tracked, and defaults to 2.  A Worker can spend one of their own Energy to roll a DICE10; they then gain a Box with the rolled number.

Add a new rule called “Machinery”:

Each Worker may have up to six Machines; this is tracked by a list that defaults to one Clink machine.  A Worker may Activate a cold Machine they have by paying its costs, setting its heat to Hot, and executing its effects.

Add a new subrule to “Machinery” named “Machines”:

A Machine has a publicly tracked Heat status that can be Hot or Cold; by default it is Cold.

The list of Machines are as follows:
- Cost: one Box
- Effect: Gain Cogs equal to the value of the Box used to activate this machine.

Add a new rule called “Currency”:

The amount of Cogs a Worker has is publicly tracked in the Dynastic Tracking page.

Add a new rule named “Boxes” with the following text:

Each Worker has zero or more Boxes, each containing one number, publicly tracked as a list of numbers.  A Box’s value is equal to the contained number, and Boxes containing the same number are fungible.

Opening proposals.


lemon: she/her

08-08-2021 00:59:20 UTC

the last blockquote is missing some text!

lemon: she/her

08-08-2021 00:59:51 UTC

(oh hey, also i shouldn’t have this tag on my name anymore)


08-08-2021 06:23:35 UTC

One ambiguity here (although it can’t be fixed because I didn’t notice it until after the new edit window had expired): are tracked variables on Machines (such as Heat Status) tracked per-player, or one shared between all players? The way the rule is written, it implies that there’s one shared between all players (because there’s no distinction between “machine” and “type of machine”, meaning that we’re all sharing the same machine); but the flavour implies that we get one each.

As a consequence, against – I do like the idea behind this proposal but I’d prefer to start with a version that has the bugs fixed, and the proposal is edit-locked.

lemon: she/her

08-08-2021 06:48:48 UTC

for literally causes 0 problems to pass and fix


08-08-2021 06:51:25 UTC

It does cause problems: people are likely to start using the mechanics that are put in place, so we’ll end up with a contentious CFJ as soon as the second person tries to use the Clink machine, and gets reverted as illegal (because it’s already Hot).

It also gives an advantage to the admin who enacts the proposal, as they’ll have the first opportunity to use the machine in question.

Josh: he/they

08-08-2021 07:12:53 UTC

for Easy to fix.

Kevan: City he/him

08-08-2021 08:51:55 UTC



08-08-2021 12:17:56 UTC


Chiiika: she/her

08-08-2021 14:45:33 UTC


Darknight: he/him

08-08-2021 14:47:40 UTC


Raven1207: he/they

08-08-2021 20:09:02 UTC


Janet: she/her

09-08-2021 03:10:43 UTC