Sunday, December 29, 2013

Proposal: Food

Reaches quorum and passes 7-0. -RaichuKFM

Adminned at 29 Dec 2013 12:11:00 UTC

If the proposal here: http://blognomic.com/archive/feeling_hazy/ fails, this Proposal does nothing

Add the following to the rule “Health”

A Survivor’s Vitality may be Increased or Decreased. When it is Increased, it becomes the entry to the left of the Survivor’s vitality in the above list (e.g. Wounded becomes Famished), or remains at Optimal if it is already Optimal. When it is Decreased, it becomes to the entry to the right of the Survivor’s Vitality (e.g. Wounded becomes Disabled), or remains at Disabled if it already Disabled.

Add a new dynastic rule called “Food” and give it the following text

There is a communal quantity of Food tracked in the Captain’s row of the GNDT in a column called Food. Whenever a Survivor joins the game or unidles for the first time in this dynasty, the Food is increased by 6.

At the start of each week, the Food is reduced by twice the number of Survivors. If this would reduce the Food below zero, Food is instead set to zero and all Survivors have their Vitality reduced.

As a weekly action, a Survivor may Explore. When a Survivor Explores, they roll a DICE5. If the result is a 1, their Vitality is reduced; otherwise the Food is increased by one less than the die roll.

Not really sure where Raichu was planning on going with this dynasty, but I think having most (or at least) of the stats be communal would be a cool twist.

Comments

RaichuKFM: she/her

29-12-2013 03:38:25 UTC

for But in the Rule Food you use the term “reduce” when you defined the term “Decreased”. And Food starts at an undefined amount. I’m Proposing a fix.

Murphy:

29-12-2013 05:00:49 UTC

for

Kevan: he/him

29-12-2013 11:10:42 UTC

for

aran:

29-12-2013 11:35:21 UTC

for

Purplebeard:

29-12-2013 13:43:12 UTC

for

IceFromHell:

29-12-2013 20:07:28 UTC

for