Proposal: Food
Reaches quorum and passes 7-0. -RaichuKFM
Adminned at 29 Dec 2013 12:11:00 UTC
If the proposal here: http://blognomic.com/archive/feeling_hazy/ fails, this Proposal does nothing
Add the following to the rule “Health”
A Survivor’s Vitality may be Increased or Decreased. When it is Increased, it becomes the entry to the left of the Survivor’s vitality in the above list (e.g. Wounded becomes Famished), or remains at Optimal if it is already Optimal. When it is Decreased, it becomes to the entry to the right of the Survivor’s Vitality (e.g. Wounded becomes Disabled), or remains at Disabled if it already Disabled.
Add a new dynastic rule called “Food” and give it the following text
There is a communal quantity of Food tracked in the Captain’s row of the GNDT in a column called Food. Whenever a Survivor joins the game or unidles for the first time in this dynasty, the Food is increased by 6.
At the start of each week, the Food is reduced by twice the number of Survivors. If this would reduce the Food below zero, Food is instead set to zero and all Survivors have their Vitality reduced.
As a weekly action, a Survivor may Explore. When a Survivor Explores, they roll a DICE5. If the result is a 1, their Vitality is reduced; otherwise the Food is increased by one less than the die roll.
Not really sure where Raichu was planning on going with this dynasty, but I think having most (or at least) of the stats be communal would be a cool twist.
RaichuKFM: she/her