Proposal: Fool’s Heist
Enact a new rule entitled “Retirement {I}” as follows:
As a Heist Action, a Participant may attempt to Retire by rolling DICE20 (in addition to the normal roll required to complete a Heist Action). If the Heist Action is successful and the result of the DICE20 roll is less than that Participant’s Triumphs, then the Participant has successfully Retired; if the Heist Action is not successful, or the result of the DICE20 roll is greater than or equal to the Participant’s Triumphs, then the Participant has failed to Retire and loses 1 Triumph.
Thinking about how early victory point scores tend to end up as fool’s gold if not worse, and if they don’t then they typically become reasons for disappointing roll-offs. So here’s a take on a pooling mechanic where you’re the only one in your own pool.
ais523: Mastermind
This particular action might potentially be a fool’s action, as no consequence is given to it in the rules, and if a player looks like they might be close to achieving it then it is possible that nobody will ever want to give it a positive use.
I am generally a fan of creating early victory conditions in order to avoid the fool’s gold problem, although it’s a little harder than usual this dynasty due to the risk that some of the rules they depend on get manipulated somehow. That said, I am definitely envisioning a future in which Triumphs are instrumental to gaining a win, either via producing a win directly or via relaxing some of the anti-scam restrictions (so that players who are aiming for a win via scam have an incentive to participate in the conventional gameplay) – most likely the ruleset would support both options.