Thursday, June 28, 2007

Proposal: For the People, By the People

Passed 6-1.  Brendan

Adminned at 29 Jun 2007 12:52:34 UTC

Add the following after the paragraph beginning “The Government may Advance Time” in the rule called “Production:”

If over 48 hours have passed since Time was Advanced, any Corporation may make a post to the blog entitled “Corporate Time Advancement,” stating that they are Advancing Time in the Government’s stead.  They must then immediately Advance Time, just as the Government would do.  This counts as the Government Advancing Time for the purpose of all Rules in the Ruleset (Daemon Maintenance Cost, multiplication of negative Cash, etc.).  The advancing Corporation does not gain any of the other privileges reserved for the Government, except that they may adjust overallocated Production values to make them comply with actual Production (see previous paragraph).  The Government may not Advance Time again that day, or within the next six hours.

Comments

Denis Brandao:

28-06-2007 13:26:29 UTC

This will not cause confusion?

Brendan: he/him

28-06-2007 13:47:04 UTC

When you do it, you have to Advance Time for everybody; you have to make a blog post announcing it; and you can’t do it more than once every 48 hours.  I don’t see how it would be more confusing than the current system.

Kevan: he/him

28-06-2007 15:07:52 UTC

for Although I’d be happier with just rewording the existing Advancement rule to an “any player may” sort of thing. Maybe with some government-contract clause that means if you mess up the processing and annoy everyone, you lose the right to ever Advance Time again.

Chivalrybean:

28-06-2007 15:20:07 UTC

ha, yeah… a clause saying you had better know what you are doing… because we employ daemons, and we know how to use them…

for

alethiophile:

28-06-2007 16:21:09 UTC

for I like it better than the original rule that tried to do this.

ChronosPhaenon:

28-06-2007 16:36:30 UTC

for

Denis Brandao:

28-06-2007 21:29:32 UTC

for Well, if you guys who are the experienced players liked it, i’ll just follow.

Bucky:

29-06-2007 03:22:15 UTC

against as this allows anyone with surplus production allocated to overproduce.  Incidentally, reason for the current delay is that I was waiting for the new guy to make a valid inventory.

Brendan: he/him

29-06-2007 03:31:00 UTC

No, it doesn’t.  It’s explicitly stated in Rule 2.3 that “a Corporation’s maximum Production is equal to the square of its number of Factories,” and “the total amount allocated must not exceed their Production.”  People have repeatedly gotten spooked about the idea that the Inventory page is somehow divorced from the GNDT, but it’s not.

If you have 9 Production and you allocate 10, either the person Advancing Time will correct it, or someone can start a CfJ afterwards.  That’s exactly what we’d do under the current arrangement.

If you still think I’m wrong, please describe a scenario that would allow for a loophole to be exploited.

Bucky:

29-06-2007 19:24:57 UTC

Someone has 2 factories and 4 production allocated.  E then sells eir Factories and immediately advances time in the Government’s place.  E is under no obligation to deallocate any Production.

Brendan: he/him

29-06-2007 19:38:39 UTC

That would be against the spirit and letter of the rules, and would immediately get CfJed.

You seem to be operating under an interpretation like “A Corporation may not allocate more Production than they have at the time of allocation, but can change the amount of Production afterwards and leave the allocation as-is.”  But that’s not what they say.  The phrasing is “the total amount allocated must not exceed their Production.”  That’s in operation all the time, including immediately after the legal maximum amount of Production changes.