Thursday, October 27, 2011

Proposal: Forever a loan

Times out. 11-12-3. ~~Chronos Phaenon

Adminned at 29 Oct 2011 10:22:11 UTC

If the Proposal titled “Employment” failed, this Proposal does nothing.

Replace

At any time a player who is not Broke can Hire a Broke player by reducing their own SP by 1, to a minimum of 1, increasing the SP of the Broke player by 1 and changing the Broke Player’s employment to the Hiring Player’s name.  The Broke player is now considered Employed by the Hiring Player.

Any Employed player may, at any time, change their Employment to Free Agent by reducing their SP by 1, to a minimum of 1, increasing the SP of the player listed under their Employment by 1 and then changing their Employment to Free Agent.

with

Each player has a Debt, a nonnegative integer tracked in the GNDT, and defaulting to 0.

At any time a Player with 2 or more SP (the Hiring Player) can Hire a Broke Player by transferring 1 SP to that Player, increasing the Debt of that Broke Player by 1 and changing the Broke Player’s employment to the Hiring Player’s name.  The Broke Player is now considered Employed by the Hiring Player.

At any time, a Player (the Boss) who employs another Player (the Servant), and who has 2 or more SP, can transfer 1 SP to the Servant, and increase the Servant’s Debt by 1.

Any Employed player with 2 or more SP may, at any time, reduce their Debt by 1 by transferring 1 SP to the player listed under their Employment. If this reduces their Debt to 0, their Employment changes to Free Agent, and they are no longer considered Employed.

Trying to go somewhere with the Employee/Employer relationship. The change here is that an Employer can feed their Employee more than 1 SP, and the Employee has to pay it all back before they can be free again; the rest is wording tweaks to close down possible scams (notably, under the previous wording it’s plausible that a player can stay Employed after they make themself a Free Agent). This lets factions be locked a little more permanently than they could be otherwise, and also enables limited sharing of resources, but only in one direction (which is probably more interesting than arbitrary transfers). “Transfer” is defined in the glossary to avoid the typical scams associated with reduce/increase operations. “employ” isn’t defined here, but I think the only plausible reading is as the reverse of “is employed by”, which is.

Comments

Ely:

27-10-2011 17:18:12 UTC

against I’m against static economy. Always leave a possibility to people, and you’ll make a Dynasty flourish.

SingularByte: he/him

27-10-2011 17:21:31 UTC

I’m not too sure about being able to give your employee SP. Nothing would stop you from giving it to them then immediately removing it by using some other rule such as “body collection service”. against

zuff:

27-10-2011 17:31:16 UTC

for

ais523:

27-10-2011 17:33:35 UTC

@SingularByte: Then you’ve basically just wasted one of your own SP to increase their Debt. Perhaps that’s occasionally useful, but it doesn’t look like a good move in general.

Bucky:

27-10-2011 17:45:29 UTC

against

scshunt:

27-10-2011 18:07:34 UTC

for

Clucky: he/him

27-10-2011 18:15:12 UTC

against because of the title.


Also you need the minimum 1 thing for this to even work. Otherwise you could cycle between I put you in debt, you get out of debt, I put you in debt, repeat.

arthexis: he/him

27-10-2011 18:31:49 UTC

against I don’t like Debt. We already have one resource, I see no reason for implementing another one so soon.

flurie:

27-10-2011 18:46:43 UTC

against

ais523:

27-10-2011 18:54:29 UTC

@Clucky: the minimum 1 thing is there… (There’s a restriction on having 2 beforehand.)

@arthexis: I definitely can (and it’s more of an anti-resource). It’s basically impossible to run a decent economy off just one resource.

Amnistar: he/him

27-10-2011 18:57:26 UTC

for  I like it. I was trying to figure out a way for a player to more securely lock down employment.

Pavitra:

27-10-2011 21:20:33 UTC

against I think the economy needs to move more, not less.

omd:

27-10-2011 21:49:08 UTC

for

Amnistar: he/him

27-10-2011 22:03:37 UTC

Pavitra: This would actually encourage the movement of money more by keeping people from trying to have their employees at 0 or 1.  If you can just ratchet up their debt then it’s okay for your employees to have money, plus it means that being employed isn’t automatically going to target you to be unable to do SP actions.

Shadowclaw:

27-10-2011 22:28:45 UTC

against

Winner:

27-10-2011 23:14:51 UTC

for

Darknight: he/him

27-10-2011 23:58:51 UTC

imperial

lazerchik:

28-10-2011 03:08:27 UTC

against

Spitemaster:

28-10-2011 04:45:14 UTC

for

Josh: Observer he/they

28-10-2011 06:09:23 UTC

against

ChronosPhaenon:

28-10-2011 10:49:20 UTC

for

Prince Anduril:

28-10-2011 11:48:16 UTC

against

Pavitra:

28-10-2011 18:27:13 UTC

@Amnistar All right, sure. Let’s do a thing. CoV for

Ornithopter:

28-10-2011 18:41:25 UTC

for

redtara: they/them

28-10-2011 21:24:32 UTC

imperial

Murphy:

28-10-2011 23:17:20 UTC

for

St. Peter, don’t you call me, ‘cause I can’t go

Moriarty:

28-10-2011 23:35:19 UTC

against

southpointingchariot:

29-10-2011 00:11:35 UTC

against

Doctor29:

29-10-2011 05:55:37 UTC

imperial this is good but seems like an expploit could easily be weasled in.

scshunt:

29-10-2011 06:44:06 UTC

for

SingularByte: he/him

29-10-2011 06:44:54 UTC

CoV for

scshunt:

29-10-2011 06:45:38 UTC

CoV against