Saturday, January 14, 2023

Proposal: Freeloadin’

Fewer than a quorum not voting AGAINST. Failed 3 votes to 7 by Kevan.

Adminned at 15 Jan 2023 11:46:33 UTC

Add a new dynastic rule, titled “The Robber”:

The Robber has snuck onto Multa along with us, and may be pillaging a Settler; the current Settler being pillaged by the Robber is publicly tracked, and defaults to no Settler. If one of the results of the most recent Production of Resources was 7 and the Robber is pillaging no Settler, then any Settler may set the Robber’s target to a randomly selected Settler with the most items in their Stockpile. If a Settler was being pillaged by the Robber during the most recent Production of Resources and one of the results was 7, then that Settler may change the target of the Robber to any other Settler or to no Settler.

The Settler being pillaged by the Robber may not take any dynastic actions not in this paragraph if they have more than 4 items in their Stockpile; if they do have more than 4 items in their Stockpile, then any Settler may remove an item at random from the pillaged Settler’s Stockpile.


Hoarding resources is a risky business!


Trapdoorspyder: he/him

14-01-2023 00:32:31 UTC

I like the concept, but there’s nothing that stops the robber from moving multiple times before the next production of resources. In addition, because of the way you have it worded, once the robber is on somebody it can be moved to anybody by anybody else, meaning that it really doesn’t do much as written here.

JonathanDark: Publisher he/him

14-01-2023 00:34:45 UTC

Dang, you beat me to the idea of a robber!

That said, I have an alternate version that fits into the existing Visitors framework and works a little differently. I’ll post it tomorrow, and people can compare yours to mine and see which they like best, if they like either idea at all.


14-01-2023 00:41:47 UTC

If I’m not missing something, once the robber is on somebody they can’t move it until the very next Production of Resources, since the second way of moving it requires it to be on somebody during the most recent Production of Resources? This also means that the robber should only be able to move at most once per turn, since when someone moves the robber off themselves the new target can’t move it until the next Production of Resources at the very least.


14-01-2023 00:43:40 UTC

Also, the first way of moving it can only be done when the robber has no target, so once the robber has a target no one can perform the first way of moving it (unless it gets set to be pillaging no one again).

Trapdoorspyder: he/him

14-01-2023 04:57:57 UTC


Raven1207: he/they

14-01-2023 12:51:33 UTC


Josh: he/they

14-01-2023 14:07:37 UTC

against the robber is the worst thing about Catan. At least make it a visitor that does something interesting rather than reproducing the thing that everyone hates

Trapdoorspyder: he/him

14-01-2023 14:21:26 UTC

Maybe people don’t like the robber, but I am of the opinion that it is a necessary evil for the designs of game balance. I do have to consider that this does maybe feel a bit bad, but this is BN so nothing is set in stone.

Trapdoorspyder: he/him

14-01-2023 14:22:36 UTC

I do agree that I would like to see some design space explored that isn’t inspired directly from Catan, I did intend it to be a loose inspiration.

JonathanDark: Publisher he/him

14-01-2023 18:45:39 UTC

against because I have an alternative Proposal that involves removing items from Stockpiles, but in a different way.

Janet: she/her

14-01-2023 19:08:53 UTC


Kevan: he/him

14-01-2023 19:27:09 UTC


Chiiika: she/her

15-01-2023 00:35:40 UTC


SingularByte: he/him

15-01-2023 07:13:44 UTC


quirck: he/him

15-01-2023 11:35:53 UTC